#Mission Info

$Version: 0.10
$Name:  XSTR("To Dance Among Shadows", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 07/05/07 at 12:50:17
$Modified: 12/13/21 at 10:11:15
$Notes:
0rph3u5, 4/10/2013 - added Support Ship-stuff
$End Notes:

$Mission Desc:
 XSTR("An escort mission! Clap you hands and cheer for this unexpected opening of a mini-campaign!", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -89.048836, 455.242798, -116.543137
+Viewer orient:
	-0.999998, -0.000000, -0.002049,
	0.002036, 0.114132, -0.993464,
	0.000234, -0.993466, -0.114132
+SquadReassignName: GTA
+SquadReassignLogo: gta.pcx

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "D" "E" )

$Load Screen 640: LS-HGI-01-small.tga
$Load Screen 1024: LS-HGI-01-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"CurrentSupport"		"Support 1"		"string"
		1		"CurrentSupportLoad"		"5"		"number"
		2		"MunShipsMax"		"10"		"number"
		3		"SupportNumber"		"1"		"number"
		4		"z_Timer-intervall"		"-1"		"number"
		5		"z_TimerActual"		"0"		"number"
		6		"z_TimerDisplayM"		"0"		"number"
		7		"z_TimerDisplayS"		"0"		"number"
		8		"z_TimerFull"		"535"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("*GTD Galatea
*Ikeya System
*2$slash2$slash35

Operation ''First Strike''

Operation ''First Strike'' was a complete success.  The $b Taranis was captured two days ago and has been towed to $b Tombaugh $b Station in the Ribos System where our scientists will conduct research on the captured cruiser.

The PVN has openly declared that they will support the research in Ribos with their scientists.  The PVD $g Concord, which is under orders to secure the system and to deliver their scientists to Tombaugh Station, will arrive in Ribos soon.", -1)
$end_multi_text
$Ani Filename: cb_ShiverSubKilla.ani
+Wave Filename: none

$Stage Text:
 XSTR("Ikeya assignment

The $g Galatea will stay in the Ikeya system for now.  Command wants us to continue where the $g Bastion left off before we were engaged in $b Beta $b Cygni.

The $g Bastion was conducting reconnaissance of the Shivan presence and technology here in Ikeya before she was driven off.  Her ultimate objective was to locate the Shivan entry point that Command suspects is in this system.", -1)
$end_multi_text
$Ani Filename: cb_galatea.ani
+Wave Filename: none

$Stage Text:
 XSTR("The Shivan Entry Points

The Problem with the Shivan advance has been that the Shivan fleet seemingly appeared out of nowhere in the $b Vega, $b Ross $b 128 and $b Ikeya systems.

At first Command suspected that the Shivans were entering our space in $b Ross $b 128 but after the destruction of the $g GTD $g Asmodeus in $b Vega we know the Shivans are attacking us using an uncharted network of jump nodes.  By using enemy fleet movements as a reference the Strategic Planning Division theorizes that the Shivans are entering our space at three locations - $b Ikeya, $b Ross $b 128 and $b Vega.", -1)
$end_multi_text
$Ani Filename: cb_subtrack.ani
+Wave Filename: none

$Stage Text:
 XSTR("The Shivan Entry Point in Ikeya

Locating one of the Shivan entry points into our space gives us a host of opportunities.  Most importantly: We would be able to destabilize the Shivan supply chain by taking the node.  Additionally, we would be able to gather valuable data on the Shivans and their origin.
An opprunity like this is hard to pass up.

Mission briefings will be held in half an hour.", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: none

$Stage Text:
 XSTR("Attention all flight personnel:

This is a reminder that all Fighters and Bombers of your Air Group now use Version 3.9 of the ''Warmaster'' Tactical Evaluation Software. Version 3.9 will allow the Flight Officers monitoring your deployments to assign enemy wings to specific target groups which can be added as an overlay to your Head-Up Display.

- The $b Function $b 5-key will display all enemy fighters currently in the area which have been identified as a threat to a mission-critical craft.
- The $b Function $b 6-key will display all hostile bombers which have been identified as a threat to a mission-critical craft.
- The $b Function $b 7-key will display all enemy fighters which have not been categorized as a threat to mission-critical craft.

Please be advised that these determinations are prone to human error, especially due to our inability to predict Shivan actions in the field.

- GTI Research and Development
", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: none

$Stage Text:
 XSTR("Attention all flight personnel:

To reduce the number of casualties among pilots of the $b GTS $b Centaur-class SCR3 (Strike Craft Rearment, Repair and Retrieval)-craft and to curb the rampant waste of munitions by Fighter pilots, the Logistics Department herby orders the implementation of the following directives:

- Deployment of SCR3-craft is to be minimized during combat operations. Setting the exact limit for these deployments falls into the discretion of the Commander Air Group (CAG) of each carrier ship.

- Pilots of SCR3-craft now have absolute discretion to leave the battlefield as soon as they have performed five (5) service tasks.

Pilots are to be advised that any inconvenience they perceive to suffer from the implementation of these directives is in service of preserving the lives of SCR3 pilots and optimizing fleet logistics and expenditures.

- Lt. Cmdr. Scarpetta, Chief Logistics Officer, GTD Galatea", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Pilots,
Admiral Ross is relying on your skills as escort pilots during the mission to locate that mysterious entry point.  Two wings of fighters will be assigned to guard one of the cruisers that have remained in Ikeya with the Galatea.

The cruiser will conduct a long range scanner sweep of the system.  If the Shivan entry point is out there we will find it.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -89.048836, 455.242798, -116.543137
$camera_orient:
	-0.999998, -0.000000, -0.002049,
	0.002036, 0.114133, -0.993464,
	0.000234, -0.993466, -0.114132
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -88.941422, -0.000028, -168.842865
$label:  XSTR("Cruiser", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -200.993408, 0.000031, -227.474152
$label:  XSTR("Wing 1", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -194.922455, 0.000061, -107.094360
$label:  XSTR("Wing 2", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$g Alpha and $g Beta will escort the $g Lone $g Wolf during the first part of its patrol.  The $g Lone $g Wolf will patrol an area in which we expect a small Shivan presence.

You will be relieved on patrol by Delta and Epsilon wing.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -89.048805, 455.247345, -116.542618
$camera_orient:
	-0.999998, -0.000000, -0.002049,
	0.002036, 0.114133, -0.993463,
	0.000234, -0.993466, -0.114132
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -88.941422, -0.000028, -168.842865
$label:  XSTR("Lone Wolf", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -200.993408, 0.000031, -227.474152
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -194.922455, 0.000061, -107.094360
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$g Alpha will launch first and fly ahead to scout the patrol area before the $g Lone $g Wolf arrives.  If you deem the Shivan presence to be overwhelming you are to abort the mission.

That's all. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 136.631058, 188.017029, 182.923553
$camera_orient:
	-0.007623, -0.000000, -0.999971,
	0.999859, 0.014967, -0.007622,
	0.014967, -0.999888, -0.000114
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -88.941422, -0.000028, -168.842865
$label:  XSTR("Lone Wolf", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 140.398514, 0.000015, 184.772461
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -194.922455, 0.000061, -107.094360
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-goal-incomplete "Vigilance" ) 
$Multi text
    XSTR("You left the field of engagement without orders to do so.  Desertion in the face of the enemy is punishable by death.  Report to your court martial at 0800 tomorrow", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Clear Sector" 0 ) 
$Multi text
    XSTR("The GTC Lone Wolf faired well under your protection.  ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Lone Wolf no damage" 
   0 
)
$Multi text
    XSTR("In fact, your performance exceeded all reasonable expectations. In recognition of your abilities, you have been recommended for a Commendation Medal.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Clear Sector" 0 ) 
$Multi text
    XSTR("Her scans have shown nothing conclusive.  But anyway, Good Work.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Patrol" 0 ) 
$Multi text
    XSTR("The GTC Lone Wolf was destroyed.  The stories of your abilities as a fighter pilot must have been grossly exaggerated", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Vigilance" ) 
$Multi text
    XSTR("The destruction of the PVC Vigilance leaves us with several unanswered questions.  However, the last transmissions of the Vigilance indicate that there are more Vasudans in Ikeya and that they are in danger. 
If they are still out there we will find and rescue them.

Your flight recorder data indicates that the Vasudan craft were not equipped with shields or anti-shield weaponry.  This leads us to believe that these ships are either renegades or have been cut off from the PVN ever since the Shivan invasion began. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	2
)

+Weaponry Pool: (
	"ML-16 Laser"	2
	"Disruptor"	2
	"MX-50"	80
	"Fury"	720
	"Avenger"	8
)

#Objects		;! 46 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: -1979.300049, 620.000000, -2501.699951
$Orientation:
	0.784231, 0.000000, -0.620469,
	0.000000, 1.000000, 0.000000,
	0.620469, 0.000000, 0.784231
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Team: Friendly
$Location: -2049.989746, 620.000000, -2499.960938
$Orientation:
	0.773264, 0.000000, -0.634084,
	0.000000, 1.000000, 0.000000,
	0.634084, 0.000000, 0.773264
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lone Wolf		;! Object #2
$Class: GTC Leviathan
$Team: Friendly
$Location: -1500.000000, 350.000000, -1500.000000
$Orientation:
	0.707107, 0.000000, -0.707107,
	0.000000, 1.000000, 0.000000,
	0.707107, 0.000000, 0.707107
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lone Wolf WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 55
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_lone_wolf

$Name: Beta 1		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: -1600.000000, 420.000000, -1600.000000
$Orientation:
	0.707107, 0.000000, -0.707107,
	0.000000, 1.000000, 0.000000,
	0.707107, 0.000000, 0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #4
$Class: GTF Apollo
$Team: Friendly
$Location: -1550.000000, 420.000000, -1650.000000
$Orientation:
	0.728848, 0.000000, -0.684675,
	0.000000, 1.000000, 0.000000,
	0.684675, 0.000000, 0.728848
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #5
$Class: GTF Apollo
$Team: Friendly
$Location: -1077.907593, -0.000328, -2020.677002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #6
$Class: GTF Apollo
$Team: Friendly
$Location: -1046.163208, -0.000240, -2052.347656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #7
$Class: GTF Apollo
$Team: Friendly
$Location: -943.377014, -0.000245, -2009.414795
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #8
$Class: GTF Apollo
$Team: Friendly
$Location: -919.478882, -0.000273, -2029.831299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 1		;! Object #9
$Class: SF Scorpion
$Team: Hostile
$Location: -1635.000000, 130.000000, -1255.000000
$Orientation:
	0.605820, 0.000000, -0.795602,
	0.637770, 0.597834, 0.485638,
	0.475638, -0.801620, 0.362180
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 2		;! Object #10
$Class: SF Scorpion
$Team: Hostile
$Location: -1665.307739, 156.446671, -1247.754761
$Orientation:
	0.605820, 0.000000, -0.795601,
	0.637770, 0.597834, 0.485638,
	0.475638, -0.801620, 0.362180
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 1		;! Object #11
$Class: SF Scorpion
$Team: Hostile
$Location: -783.099976, 350.000000, -1327.099976
$Orientation:
	-0.234455, 0.000000, 0.972127,
	0.000000, 1.000000, 0.000000,
	-0.972127, 0.000000, -0.234455
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 2		;! Object #12
$Class: SF Scorpion
$Team: Hostile
$Location: -761.527649, 350.000000, -1295.329102
$Orientation:
	-0.267086, 0.000000, 0.963673,
	0.000000, 1.000000, 0.000000,
	-0.963673, 0.000000, -0.267086
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1		;! Object #13
$Class: SF Scorpion
$Team: Hostile
$Location: -829.700012, 350.000000, -1384.800049
$Orientation:
	-0.169380, 0.000000, 0.985551,
	0.000000, 1.000000, 0.000000,
	-0.985551, 0.000000, -0.169380
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 2		;! Object #14
$Class: SF Scorpion
$Team: Hostile
$Location: -793.623108, 350.000061, -1371.212524
$Orientation:
	-0.179364, 0.000000, 0.983783,
	0.000000, 1.000000, 0.000000,
	-0.983783, 0.000000, -0.179364
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 3		;! Object #15
$Class: SF Scorpion
$Team: Hostile
$Location: -798.532471, 350.000031, -1429.214844
$Orientation:
	-0.100400, 0.000000, 0.994947,
	0.000000, 1.000000, 0.000000,
	-0.994947, 0.000000, -0.100400
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu 1		;! Object #16
$Class: SF Basilisk
$Team: Hostile
$Location: -425.100006, 400.000000, -1456.300049
$Orientation:
	-0.040621, 0.000000, 0.999175,
	-0.046389, 0.998922, -0.001886,
	-0.998097, -0.046427, -0.040578
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #17
$Class: SF Basilisk
$Team: Hostile
$Location: -405.368317, 399.997223, -1411.251465
$Orientation:
	-0.080811, 0.000000, 0.996729,
	-0.045330, 0.998965, -0.003675,
	-0.995698, -0.045478, -0.080727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #18
$Class: SF Basilisk
$Team: Hostile
$Location: -396.568695, 399.997192, -1489.333252
$Orientation:
	-0.009666, 0.000000, 0.999953,
	-0.045260, 0.998975, -0.000438,
	-0.998928, -0.045262, -0.009657
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 4		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: -369.871552, 399.997192, -1527.037109
$Orientation:
	0.023917, 0.000000, 0.999714,
	-0.044172, 0.999023, 0.001057,
	-0.998738, -0.044184, 0.023894
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 1		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: -348.299988, 390.000000, -1460.699951
$Orientation:
	-0.034104, 0.000000, 0.999418,
	-0.034670, 0.999398, -0.001183,
	-0.998817, -0.034690, -0.034083
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: -323.605164, 390.000000, -1494.823608
$Orientation:
	-0.004400, 0.000000, 0.999990,
	-0.033982, 0.999422, -0.000150,
	-0.999413, -0.033982, -0.004398
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #22
$Class: SF Basilisk
$Team: Hostile
$Location: -289.037140, 390.000000, -1531.914673
$Orientation:
	0.026346, 0.000000, 0.999653,
	-0.032991, 0.999455, 0.000869,
	-0.999108, -0.033002, 0.026331
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 4		;! Object #23
$Class: SF Basilisk
$Team: Hostile
$Location: -320.984863, 390.000000, -1420.162964
$Orientation:
	-0.067560, 0.000000, 0.997715,
	-0.033752, 0.999428, -0.002286,
	-0.997144, -0.033830, -0.067522
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vigilance		;! Object #24
$Class: PVC Aten
$Team: Unknown
$Location: 11460.000000, 2600.000000, 3800.000000
$Orientation:
	0.585044, 0.616206, 0.527270,
	-0.346777, 0.777788, -0.524205,
	-0.733123, 0.123838, 0.668727
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-waypoints-once "Vigilance WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "new orders" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Aries 1		;! Object #25
$Class: PVF Seth
$Team: Unknown
$Location: 11294.958008, 2800.000000, 3769.980225
$Orientation:
	0.698748, 0.000000, 0.715368,
	0.054768, 0.997065, -0.053496,
	-0.713269, 0.076560, 0.696697
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Aries 2		;! Object #26
$Class: PVF Seth
$Team: Unknown
$Location: 11293.000000, 2800.000000, 3722.199951
$Orientation:
	0.705175, 0.000000, 0.709033,
	0.053843, 0.997113, -0.053550,
	-0.706986, 0.075938, 0.703139
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Aries 3		;! Object #27
$Class: PVF Seth
$Team: Unknown
$Location: 11330.550781, 2800.000000, 3735.094727
$Orientation:
	0.698763, 0.000000, 0.715353,
	0.054081, 0.997138, -0.052827,
	-0.713306, 0.075601, 0.696763
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Aquarius 1		;! Object #28
$Class: PVF Horus
$Team: Unknown
$Location: 11815.000000, 2400.000000, 3875.000000
$Orientation:
	0.620794, 0.000000, 0.783974,
	0.128040, 0.986573, -0.101389,
	-0.773447, 0.163322, 0.612458
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #29
$Class: PVF Horus
$Team: Unknown
$Location: 11785.258789, 2399.999512, 3823.246338
$Orientation:
	0.631655, 0.000000, 0.775249,
	0.126347, 0.986630, -0.102945,
	-0.764884, 0.162976, 0.623210
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #30
$Class: PVF Horus
$Team: Unknown
$Location: 11849.641602, 2399.999756, 3829.636475
$Orientation:
	0.623363, 0.000000, 0.781932,
	0.126100, 0.986911, -0.100528,
	-0.771697, 0.161268, 0.615204
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Asura 1		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: 9592.278320, 3700.000000, 4069.228271
$Orientation:
	-0.142673, 0.000000, -0.989770,
	0.498458, 0.863931, -0.071852,
	0.855093, -0.503610, -0.123260
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 2		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 9604.324219, 3700.000000, 4027.050293
$Orientation:
	-0.121449, 0.000000, -0.992598,
	0.503364, 0.861877, -0.061589,
	0.855497, -0.507118, -0.104674
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 3		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 9663.189453, 3700.000000, 4067.761475
$Orientation:
	-0.147393, 0.000000, -0.989078,
	0.512300, 0.855407, -0.076343,
	0.846064, -0.517957, -0.126081
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 4		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 9669.993164, 3700.000000, 4019.098633
$Orientation:
	-0.121494, 0.000000, -0.992592,
	0.516883, 0.853715, -0.063267,
	0.847391, -0.520741, -0.103721
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 5		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: 9622.825195, 3700.000000, 3980.371338
$Orientation:
	-0.097709, 0.000000, -0.995215,
	0.509442, 0.859050, -0.050016,
	0.854940, -0.511891, -0.083937
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 6		;! Object #36
$Class: SF Basilisk
$Team: Hostile
$Location: 9728.379883, 3700.000000, 4086.020752
$Orientation:
	-0.162967, 0.000000, -0.986632,
	0.523966, 0.847331, -0.086546,
	0.836003, -0.531065, -0.138087
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beehma 1		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: 10746.565430, 3300.000000, 6841.876953
$Orientation:
	-0.973581, 0.000000, -0.228341,
	0.049920, 0.975810, -0.212846,
	0.222818, -0.218622, -0.950030
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beehma 2		;! Object #38
$Class: SF Basilisk
$Team: Hostile
$Location: 10727.178711, 3300.000000, 6880.327637
$Orientation:
	-0.972848, 0.000000, -0.231444,
	0.049961, 0.976423, -0.210005,
	0.225987, -0.215866, -0.949911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beehma 3		;! Object #39
$Class: SF Basilisk
$Team: Hostile
$Location: 10687.580078, 3300.000000, 6843.139160
$Orientation:
	-0.969264, 0.000000, -0.246022,
	0.053537, 0.976035, -0.210924,
	0.240126, -0.217613, -0.946036
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beehma 4		;! Object #40
$Class: SF Basilisk
$Team: Hostile
$Location: 10654.198242, 3300.000000, 6884.293945
$Orientation:
	-0.967525, 0.000000, -0.252775,
	0.054214, 0.976729, -0.207511,
	0.246893, -0.214476, -0.945010
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beehma 5		;! Object #41
$Class: SF Basilisk
$Team: Hostile
$Location: 10678.366211, 3300.000000, 6945.279785
$Orientation:
	-0.970482, 0.000000, -0.241175,
	0.050916, 0.977461, -0.204886,
	0.235739, -0.211118, -0.948608
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beehma 6		;! Object #42
$Class: SF Basilisk
$Team: Hostile
$Location: 10581.400391, 3300.000000, 6809.899902
$Orientation:
	-0.959939, 0.000000, -0.280209,
	0.061053, 0.975974, -0.209157,
	0.273477, -0.217885, -0.936876
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 1		;! Object #43
$Class: SB Nephilim
$Team: Hostile
$Location: 11321.136719, -0.000048, 4128.763672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Kali 2		;! Object #44
$Class: SB Nephilim
$Team: Hostile
$Location: 11307.060547, -0.000046, 4068.741943
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Kali 3		;! Object #45
$Class: SB Nephilim
$Team: Hostile
$Location: 11404.095703, 0.000021, 4119.359863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard "Lone Wolf" 89 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Lone Wolf" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
$AI Goals: ( goals ( ai-guard "Lone Wolf" 50 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Lone Wolf
$Arrival Cue: ( and 
   ( has-arrived-delay 480 "Lone Wolf" ) 
   ( not 
      ( is-destroyed-delay 0 "Lone Wolf" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "Lone Wolf" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Lone Wolf
$Arrival Cue: ( and 
   ( has-arrived-delay 482 "Lone Wolf" ) 
   ( not 
      ( is-destroyed-delay 0 "Lone Wolf" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-guard "Lone Wolf" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Brahma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 25 ) 
   "Lone Wolf" 
)
$Ships: (		;! 2 total
	"Brahma 1"
	"Brahma 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Lone Wolf
$Arrival Cue: ( has-arrived-delay 
   ( rand 26 38 ) 
   "Lone Wolf" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 25 ) 
   "Lone Wolf" 
)
$Ships: (		;! 2 total
	"Rama 1"
	"Rama 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Lone Wolf
$Arrival Cue: ( is-destroyed-delay 
   ( rand 17 26 ) 
   "Rama" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 25 ) 
   "Lone Wolf" 
)
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Vishnu
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Near Ship
+Arrival Distance: 2250
$Arrival Anchor: Lone Wolf
$Arrival Cue: ( has-arrived-delay 
   ( rand 9 18 ) 
   "Arjuna" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 25 ) 
   "Lone Wolf" 
)
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase "Lone Wolf" 89 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Near Ship
+Arrival Distance: 2250
$Arrival Anchor: Lone Wolf
$Arrival Cue: ( has-arrived-delay 
   ( rand 310 330 ) 
   "Lone Wolf" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 25 ) 
   "Lone Wolf" 
)
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
$AI Goals: ( goals ( ai-chase "Lone Wolf" 50 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Vigilance" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 25 ) 
   "Vigilance" 
)
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard "Vigilance" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Vigilance" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 25 ) 
   "Vigilance" 
)
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-guard "Vigilance" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Asura
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "see pvn" 
   ( rand-multiple 52 60 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 25 ) 
   "Vigilance" 
)
$Ships: (		;! 6 total
	"Asura 1"
	"Asura 2"
	"Asura 3"
	"Asura 4"
	"Asura 5"
	"Asura 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 8

$Name: Beehma
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Beehma 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Vigilance
$Arrival Cue: ( is-event-true-delay 
   "see pvn" 
   ( rand-multiple 57 63 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 25 ) 
   "Vigilance" 
)
$Ships: (		;! 6 total
	"Beehma 1"
	"Beehma 2"
	"Beehma 3"
	"Beehma 4"
	"Beehma 5"
	"Beehma 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 8

$Name: Kali
$Waves: 10
$Wave Threshold: 2
$Special Ship: 0		;! Kali 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Vigilance
$Arrival Cue: ( is-event-true-delay 
   "see pvn" 
   ( rand-multiple 60 63 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Vigilance" ) 
$Ships: (		;! 3 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
)
$AI Goals: ( goals ( ai-chase "Vigilance" 89 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 8

#Events		;! 52 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - start" 
      0 
      "#Galatea" 
      "High" 
      "gal - affrimative" 
      7500 
   )
   ( ship-guardian "Alpha 2" ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: d brahma
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Destroy Brahma wing", -1)
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-arrived-delay 1 "Lone Wolf" ) 
   ( cap-waypoint-speed "Lone Wolf" 10 ) 
   ( send-message 
      "Lone Wolf" 
      "High" 
      "lw - arrived" 
   )
   ( ship-guardian "Beta 1" ) 
   ( ship-subsys-guardian-threshold 
      50 
      "Lone Wolf" 
      "engine" 
   )
)
+Name: lone wolf arrived
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Delta" 
         "Epsilon" 
      )
      ( not 
         ( is-destroyed-delay 0 "Lone Wolf" ) 
      )
   )
   ( do-nothing ) 
)
+Name: d lonewolf
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Lone Wolf", -1)
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( < ( hits-left "Lone Wolf" ) 50 ) 
   ( send-message 
      "Lone Wolf" 
      "High" 
      "lw - 50 hull" 
   )
)
+Name: lone wolf 50 hull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Lone Wolf" ) 20 ) 
   ( send-message 
      "Lone Wolf" 
      "High" 
      "lw - 20 hull" 
   )
)
+Name: lone wolf 20 hull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Delta 1" ) 
      ( not 
         ( is-destroyed-delay 0 "Lone Wolf" ) 
      )
   )
   ( send-message-list 
      "Delta 1" 
      "High" 
      "d1 - arrived" 
      0 
      "#Galatea" 
      "High" 
      "gal - new orders" 
      7500 
      "Beta 1" 
      "High" 
      "b1 - see nothing" 
      7500 
      "#Galatea" 
      "High" 
      "gal - blip" 
      7500 
   )
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( ship-guardian "Lone Wolf" ) 
   ( add-remove-escort "Lone Wolf" 0 ) 
   ( protect-ship "Lone Wolf" ) 
   ( validate-goal "Investigate" ) 
)
+Name: new orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( every-of 
      "Vigilance" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
   )
   ( has-arrived-delay 
      0 
      "Vigilance" 
      "Aries" 
      "Aquarius" 
   )
   ( subsys-set-random 
      "<argument>" 
      10 
      60 
      "engine" 
   )
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 10 35 ) 
   )
)
+Name: randomize pvn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Vigilance" ) 
      2500 
   )
   ( ship-visible 
      "Vigilance" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
   )
   ( send-message-list 
      "Beta 1" 
      "High" 
      "b1 - visual" 
      0 
      "#Galatea" 
      "High" 
      "gal - proceed" 
      7500 
      "Alpha 2" 
      "High" 
      "a2 - identify" 
      7500 
      "Vigilance" 
      "High" 
      "vig - surrender" 
      7500 
      "Alpha 2" 
      "High" 
      "a2 - no need to surrender" 
      7500 
      "Vigilance" 
      "High" 
      "vig - save them" 
      7500 
      "#Galatea" 
      "High" 
      "gal - gal to vig" 
      7500 
   )
   ( add-remove-escort "Vigilance" 1 ) 
)
+Name: see pvn
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Objective:  XSTR("Investigate Unknown Signature", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Asura" ) 
   ( send-message-list 
      "Vigilance" 
      "High" 
      "vig - shivans arrive" 
      0 
      "#Galatea" 
      "High" 
      "gal - intercept shivans" 
      7500 
   )
   ( change-iff 
      "Friendly" 
      "Vigilance" 
      "Aries" 
      "Aquarius" 
   )
   ( validate-goal "Vigilance" ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file 
      "DoaS_Fight02.ogg" 
   )
)
+Name: shivan attack on vigilance
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Vigilance" ) 
   ( do-nothing ) 
)
+Name: d vigilance
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Objective:  XSTR("Protect the Vigilance", -1)

$Formula: ( when 
   ( has-arrived-delay 
      15 
      "Asura" 
      "Beehma" 
      "Kali" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "b1 - too many" 
   )
)
+Name: too many
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vigilance" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - vig down" 
      0 
      "#Galatea" 
      "High" 
      "gal - evacuate" 
      7500 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal "Delta" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Epsilon" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Lone Wolf" 
      ( ai-warp-out 89 ) 
   )
)
+Name: vig down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lone Wolf" ) 
   ( send-message 
      "#Galatea" 
      "High" 
      "gal - lw down" 
   )
)
+Name: lone wolf down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb bad
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rama" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "a2 - rama" 
   )
)
+Name: rama arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: d rama
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Rama wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Arjuna" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "b1 - arjuna" 
   )
)
+Name: arjuna arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: d arjuna
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Arjuna wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Vishnu" ) 
   ( send-message 
      "Lone Wolf" 
      "High" 
      "lw - vishnu" 
   )
)
+Name: vishnu arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d vishnu
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Vishnu wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: d krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna wing", -1)
+Team: 0

$Formula: ( do-nothing ) 
+Name: -------------------------UPDATE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "new orders" 9 ) 
   ( change-soundtrack 
      "FS1-4: Worlds Apart" 
   )
)
+Name: change music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Lone Wolf no damage" 
         0 
      )
      ( skill-level-at-least "Medium" ) 
      ( not ( player-is-cheating ) ) 
   )
   ( grant-medal "Commendation Medal" ) 
)
+Name: grant medal
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07" 
      "turret08" 
   )
   ( has-arrived-delay 0 "Lone Wolf" ) 
   ( turret-set-target-order 
      "Lone Wolf" 
      "<argument>" 
      "Bombs" 
      "Ships" 
      "Asteroids" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Lone Wolf" 
         200 
         "<argument>" 
      )
   )
)
+Name: lone wolf turret setup
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ----------------------NEW STUFF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( skill-level-at-least "Insane" ) 
   ( modify-variable @MunShipsMax[10] 2 ) 
)
+Name: support # difficutly sacle 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( skill-level-at-least "Hard" ) 
      ( not 
         ( skill-level-at-least "Insane" ) 
      )
   )
   ( modify-variable @MunShipsMax[10] 5 ) 
)
+Name: support # difficutly sacle 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( skill-level-at-least "Medium" ) 
      ( not ( skill-level-at-least "Hard" ) ) 
   )
   ( modify-variable @MunShipsMax[10] 7 ) 
)
+Name: support # difficutly sacle 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      @MunShipsMax[10] 
   )
)
+Name: support cap
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Alpha 1" 
      "Alpha 2" 
      "Beta 1" 
      "Beta 2" 
   )
   ( has-undocked-delay 
      "@CurrentSupport[Support 1]" 
      "<argument>" 
      1 
      0 
   )
   ( modify-variable 
      @CurrentSupportLoad[5] 
      ( - @CurrentSupportLoad[5] 1 ) 
   )
)
+Name: count current support load
+Repeat Count: -1
+Trigger Count: 50
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
      "Support 7" 
      "Support 8" 
      "Support 9" 
      "Support 10" 
   )
   ( = @CurrentSupportLoad[5] 0 ) 
   ( add-goal 
      "<argument>" 
      ( ai-warp-out 89 ) 
   )
)
+Name: current support empty
+Repeat Count: -1
+Trigger Count: 10
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
      "Support 7" 
      "Support 8" 
      "Support 9" 
      "Support 10" 
   )
   ( has-departed-delay 0 "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
   ( modify-variable 
      @CurrentSupportLoad[5] 
      5 
   )
)
+Name: reset support load
+Repeat Count: -1
+Trigger Count: 10
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
      "Support 7" 
      "Support 8" 
      "Support 9" 
      "Support 10" 
   )
   ( destroyed-or-departed-delay 
      0 
      "<argument>" 
   )
   ( invalidate-argument "<argument>" ) 
   ( modify-variable 
      @SupportNumber[1] 
      ( + @SupportNumber[1] 1 ) 
   )
)
+Name: track support number
+Repeat Count: -1
+Trigger Count: 50
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 2 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 2" 
   )
)
+Name: support 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 3 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 3" 
   )
)
+Name: support 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 4 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 4" 
   )
)
+Name: support 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 5 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 5" 
   )
)
+Name: support 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 6 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 6" 
   )
)
+Name: support 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 7 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 7" 
   )
)
+Name: support 7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 8 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 8" 
   )
)
+Name: support 8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 9 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 9" 
   )
)
+Name: support 9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 10 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 10" 
   )
)
+Name: support 10
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: --------------------------TIMER
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @z_TimerActual[0] 
      ( - 
         @z_TimerFull[535] 
         ( mission-time ) 
      )
   )
   ( modify-variable 
      @z_TimerDisplayM[0] 
      ( / @z_TimerFull[535] 60 ) 
   )
   ( modify-variable 
      @z_TimerDisplayS[0] 
      ( - 
         @z_TimerFull[535] 
         ( * @z_TimerDisplayM[0] 60 ) 
      )
   )
)
+Name: timer set
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Lone Wolf" ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "TIMER_TOP" 
      "TIMER_VIEW_1" 
      "TIMER_BOT" 
   )
)
+Name: active gauge
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Delta" 
      "Epsilon" 
   )
   ( hud-set-custom-gauge-active 
      ( false ) 
      "TIMER_TOP" 
      "TIMER_VIEW_1" 
      "TIMER_BOT" 
   )
)
+Name: deactive gauge
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Lone Wolf" ) 
   ( hud-set-message 
      "TIMER_VIEW_1" 
      "timer gauge - timer 1 msg" 
   )
   ( hud-set-message 
      "TIMER_BOT" 
      "timer gauge - timer 1 counterA" 
   )
)
+Name: set gauge info
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Lone Wolf" ) 
   ( do-nothing ) 
)
+Name: update guage block
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > 
      ( mission-time-msecs ) 
      @z_Timer-intervall[-1] 
   )
   ( when 
      ( > @z_TimerActual[0] 0 ) 
      ( modify-variable 
         @z_TimerActual[0] 
         ( - 
            @z_TimerFull[535] 
            ( mission-time ) 
         )
      )
      ( when 
         ( < @z_TimerActual[0] 60 ) 
         ( modify-variable 
            @z_TimerDisplayM[0] 
            0 
         )
      )
      ( when 
         ( and 
            ( < @z_TimerActual[0] 120 ) 
            ( > @z_TimerActual[0] 60 ) 
         )
         ( modify-variable 
            @z_TimerDisplayM[0] 
            1 
         )
      )
      ( when 
         ( and 
            ( < @z_TimerActual[0] 180 ) 
            ( > @z_TimerActual[0] 120 ) 
         )
         ( modify-variable 
            @z_TimerDisplayM[0] 
            2 
         )
      )
      ( when 
         ( and 
            ( < @z_TimerActual[0] 240 ) 
            ( > @z_TimerActual[0] 180 ) 
         )
         ( modify-variable 
            @z_TimerDisplayM[0] 
            3 
         )
      )
      ( when 
         ( and 
            ( < @z_TimerActual[0] 300 ) 
            ( > @z_TimerActual[0] 240 ) 
         )
         ( modify-variable 
            @z_TimerDisplayM[0] 
            4 
         )
      )
      ( when 
         ( and 
            ( < @z_TimerActual[0] 360 ) 
            ( > @z_TimerActual[0] 300 ) 
         )
         ( modify-variable 
            @z_TimerDisplayM[0] 
            5 
         )
      )
      ( when 
         ( and 
            ( < @z_TimerActual[0] 420 ) 
            ( > @z_TimerActual[0] 360 ) 
         )
         ( modify-variable 
            @z_TimerDisplayM[0] 
            6 
         )
      )
      ( when 
         ( and 
            ( < @z_TimerActual[0] 480 ) 
            ( > @z_TimerActual[0] 420 ) 
         )
         ( modify-variable 
            @z_TimerDisplayM[0] 
            7 
         )
      )
      ( when 
         ( and 
            ( < @z_TimerActual[0] 540 ) 
            ( > @z_TimerActual[0] 480 ) 
         )
         ( modify-variable 
            @z_TimerDisplayM[0] 
            8 
         )
      )
      ( when 
         ( and 
            ( > @z_TimerDisplayM[0] 0 ) 
            ( > @z_TimerDisplayS[0] -1 ) 
         )
         ( modify-variable 
            @z_TimerDisplayS[0] 
            ( - 
               @z_TimerActual[0] 
               ( * @z_TimerDisplayM[0] 60 ) 
            )
         )
      )
      ( when 
         ( and 
            ( > @z_TimerDisplayM[0] 0 ) 
            ( = @z_TimerDisplayS[0] -1 ) 
         )
         ( modify-variable 
            @z_TimerDisplayS[0] 
            60 
         )
      )
      ( when 
         ( = @z_TimerDisplayM[0] 0 ) 
         ( modify-variable 
            @z_TimerDisplayS[0] 
            @z_TimerActual[0] 
         )
      )
   )
   ( when 
      ( = @z_TimerActual[0] 0 ) 
      ( modify-variable 
         @z_TimerDisplayM[0] 
         0 
      )
      ( modify-variable 
         @z_TimerDisplayS[0] 
         0 
      )
      ( hud-set-message 
         "TIMER_BOT" 
         "timer gauge - timer 1 counterB" 
      )
   )
   ( when 
      ( > @z_TimerDisplayS[0] 10 ) 
      ( hud-set-message 
         "TIMER_BOT" 
         "timer gauge - timer 1 counterA" 
      )
   )
   ( when 
      ( < @z_TimerDisplayS[0] 10 ) 
      ( hud-set-message 
         "TIMER_BOT" 
         "timer gauge - timer 1 counterB" 
      )
   )
)
+Name: updage gauge
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 0
+Chained: 0

#Goals		;! 5 total

$Type: Secondary
+Name: Clear Sector
$MessageNew:  XSTR("Clear the arrival zone for the Lone Wolf before she arrives", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( not ( has-time-elapsed 55 ) ) 
)
+No music

$Type: Primary
+Name: Patrol
$MessageNew:  XSTR("Patrol the area with the GTC Lone Wolf until relieved", -1)
$end_multi_text
$Formula: ( is-event-true-delay "new orders" 0 ) 
+No music

$Type: Primary
+Name: Investigate
$MessageNew:  XSTR("Investigate the Unknown Signature", -1)
$end_multi_text
$Formula: ( is-event-true-delay "see pvn" 0 ) 
+Invalid
+No music

$Type: Primary
+Name: Vigilance
$MessageNew:  XSTR("Protect the Vigilance", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Vigilance" ) 
+Invalid
+No music

$Type: Bonus
+Name: Lone Wolf no damage
$MessageNew:  XSTR("The Lone Wolf's health stayed above 85 percent", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 
      0 
      "Delta" 
      "Epsilon" 
   )
   ( > ( hits-left "Lone Wolf" ) 85 ) 
)
+No music

#Waypoints		;! 2 lists total

$Name: Lone Wolf WP
$List: (		;! 2 points in list
	( -1000.000000, 350.000000, -1000.000000 )
	( 10000.000000, 350.000000, 10000.000000 )
)

$Name: Vigilance WP
$List: (		;! 2 points in list
	( 8500.000000, 3100.000000, 6500.000000 )
	( 5500.000000, 3600.000000, 9500.000000 )
)

#Messages		;! 29 total

$Command Sender: Galatea

$Name: a2 - start
$Team: -1
$MessageNew:  XSTR("Alpha to Galatea.  We have arrived in the Op area.  Scope is clear 'cept for two scorpions.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: gal - affrimative
$Team: -1
$MessageNew:  XSTR("Affirmative, pilot.  Keep the area clear before the Lone Wolf gets there.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: a2 - brahma down
$Team: -1
$MessageNew:  XSTR("So much for those guys.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: lw - arrived
$Team: -1
$MessageNew:  XSTR("Lone Wolf here.  Commencing patrol.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: lw - 50 hull
$Team: -1
$MessageNew:  XSTR("Isn't someone supposed to cover us here?", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: lw - 20 hull
$Team: -1
$MessageNew:  XSTR("We are taking a beating here!  Cover us, pilots!", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: d1 - arrived
$Team: -1
$MessageNew:  XSTR("Alpha, you are relieved of your watch.  You can stand down now.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msgstart.wav

$Name: gal - lw down
$Team: -1
$MessageNew:  XSTR("The Shivans destroyed the Lone Wolf!  All fighters, return to base!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - new orders
$Team: -1
$MessageNew:  XSTR("Alpha, you are NOT cleared to return to base.  We are reading an unknown signature in the nearby asteroid cluster.  Take Beta wing and investigate this.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: b1 - see nothing
$Team: -1
$MessageNew:  XSTR("Galatea, I don't see a thing.  Are you sure something is out here?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: gal - blip
$Team: -1
$MessageNew:  XSTR("You should see a flickering dot on your radar screen, pilot.  Fly toward it and you will be going the right way.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: b1 - visual
$Team: -1
$MessageNew:  XSTR("Galatea, we got a visual confimation.  It's a Vasudan cruiser!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: gal - proceed
$Team: -1
$MessageNew:  XSTR("We have no reports of Vasudan forces in Ikeya.  Proceed with caution, Alpha.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: a2 - identify
$Team: -1
$MessageNew:  XSTR("Vasudan cruiser, this is Alpha wing, GTD Galatea, identify yourself!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: vig - surrender
$Team: -1
$MessageNew:  XSTR("This is the PVC Vigilance.  We surrender!  We surrender!", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: a2 - no need to surrender
$Team: -1
$MessageNew:  XSTR("There is no need to surrender, Vigilance. We are all friends here.  What is your status?", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: vig - save them
$Team: -1
$MessageNew:  XSTR("What? We ... ... You have to save them!  You must!", -1)
$end_multi_text
+AVI Name: MSG-pvn.eff
+Wave Name: msgstart.wav

$Name: gal - gal to vig
$Team: -1
$MessageNew:  XSTR("Vigilance, this is the GTD Galatea.  Please, calm down!  What is your situation?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: vig - shivans arrive
$Team: -1
$MessageNew:  XSTR("Winds from the Salt!  They are here!", -1)
$end_multi_text
+AVI Name: MSG-pvn.eff
+Wave Name: msgstart.wav

$Name: gal - intercept shivans
$Team: -1
$MessageNew:  XSTR("Alpha, intercept the Shivans!  The Vigilance must not be destroyed!", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: a2 - vig down
$Team: -1
$MessageNew:  XSTR("The Vigilance has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: b1 - too many
$Team: -1
$MessageNew:  XSTR("There are too many of them, Galatea!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: gal - evacuate
$Team: -1
$MessageNew:  XSTR("All units, return to base at once!  We have to re-evaluate the situation.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: a2 - rama
$Team: -1
$MessageNew:  XSTR("Scorpion fighters have arrived!  Looks like a scouting party.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: b1 - arjuna
$Team: -1
$MessageNew:  XSTR("Shivan attack wing has arrived!  They are heading for us!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: lw - vishnu
$Team: -1
$MessageNew:  XSTR("Vishnu wing is targeting us, pilots.  Cover us against these fighters!", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: timer gauge - timer 1 msg
$Team: -1
$MessageNew:  XSTR("Time until relieved:", -1)
$end_multi_text

$Name: timer gauge - timer 1 counterA
$Team: -1
$MessageNew:  XSTR("0$z_TimerDisplayM : $z_TimerDisplayS", -1)
$end_multi_text

$Name: timer gauge - timer 1 counterB
$Team: -1
$MessageNew:  XSTR("0$z_TimerDisplayM : 0$z_TimerDisplayS", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 71 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
$Sun: SunBlue
+Angles: 0.418879 0.000000 0.925025
+Scale: 1.000000
$Sun: SunWhite
+Angles: 1.221730 0.000000 3.926988
+Scale: 1.000000
$Starbitmap: NebulB2-Main
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB4-whisp
+Angles: 0.104720 0.000000 0.261799
+ScaleX: 5.000000
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+DivX: 5
+DivY: 5
$Starbitmap: nebulB7-whisp
+Angles: 0.244346 0.000000 0.069813
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB5-whisp
+Angles: 6.178461 3.612829 0.418879
+ScaleX: 4.000000
+ScaleY: 4.000000
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$Starbitmap: nebulB6-whisp
+Angles: 0.000000 0.000000 0.733038
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$Starbitmap: nebulB7-whisp
+Angles: 0.244346 0.000000 0.663225
+ScaleX: 5.000000
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+DivY: 5
$Starbitmap: nebulB3-main
+Angles: 0.174533 5.550143 0.331612
+ScaleX: 3.000000
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+DivX: 5
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$Starbitmap: nebulD1-main
+Angles: 0.052360 0.000000 0.349066
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$Starbitmap: nebulB8-whisp
+Angles: 5.742129 0.000000 0.523598
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$Starbitmap: nebulB9-whisp
+Angles: 5.585049 0.000000 0.349066
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$Starbitmap: nebulB10-whisp
+Angles: 5.480330 2.932151 0.680678
+ScaleX: 5.000000
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+DivX: 5
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$Starbitmap: nebulB11-whisp
+Angles: 5.270890 5.864302 0.820304
+ScaleX: 5.000000
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$Starbitmap: nebulB12-whisp
+Angles: 4.956731 0.000000 0.645771
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$Starbitmap: nebulB13-whisp
+Angles: 5.026544 0.000000 0.628318
+ScaleX: 3.000000
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+DivY: 5
$Starbitmap: nebulB14-whisp
+Angles: 4.747292 0.000000 0.750491
+ScaleX: 3.000000
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$Starbitmap: nebulD2-main
+Angles: 4.834558 0.000000 0.907570
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$Starbitmap: nebulD3-whisp
+Angles: 4.974185 5.811942 0.942477
+ScaleX: 2.000000
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$Starbitmap: nebulF1-main
+Angles: 0.000000 0.000000 6.003928
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$Starbitmap: nebulF2-main
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$Starbitmap: nebulF3-whisp
+Angles: 6.091194 0.000000 5.619956
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$Starbitmap: nebulF4-whisp
+Angles: 5.864302 0.000000 5.619956
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$Starbitmap: nebulF5-whisp
+Angles: 0.209439 0.000000 5.759582
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+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 0.261799 0.000000 5.689769
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 0.418879 0.000000 5.550143
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.698131 0.000000 1.151916
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF11-whisp
+Angles: 1.117010 3.141590 0.959930
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF12-whisp
+Angles: 1.466075 0.000000 1.204276
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF14-whisp
+Angles: 1.291543 0.000000 0.767944
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 1.518435 5.916662 0.698131
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 2.094393 0.000000 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF9-whisp
+Angles: 1.919861 2.809978 0.802851
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD10-whisp
+Angles: 2.199113 0.418879 1.012290
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC14-whisp
+Angles: 1.588248 1.291543 0.942477
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 1.954767 0.942477 1.099557
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB1-main
+Angles: 6.091194 0.680678 2.984511
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB3-main
+Angles: 5.969021 5.777035 2.932151
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB5-whisp
+Angles: 6.265727 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 6.178461 1.570795 2.809978
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
+Angles: 0.000000 0.000000 3.211403
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 5.969021 0.000000 3.159044
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB10-whisp
+Angles: 6.126101 0.436332 3.368483
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD3-whisp
+Angles: 5.934115 3.909534 3.385936
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD5-whisp
+Angles: 5.742129 0.000000 3.333576
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 5.515236 0.087266 3.455749
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD8-whisp
+Angles: 5.951568 0.000000 3.577922
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD9-whisp
+Angles: 6.143554 0.000000 3.560469
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD10-whisp
+Angles: 5.899208 5.166171 3.735002
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD13-whisp
+Angles: 5.672316 0.471239 3.665189
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD14-whisp
+Angles: 5.567596 0.855211 3.822268
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF1-main
+Angles: 5.410516 0.000000 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF2-main
+Angles: 5.270890 0.000000 3.787362
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF3-whisp
+Angles: 5.131264 0.000000 3.560469
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF4-whisp
+Angles: 4.921824 0.000000 3.665189
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF5-whisp
+Angles: 5.026544 0.000000 3.333576
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 4.712385 0.000000 3.595376
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 4.468040 0.000000 3.735002
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulE3-main
+Angles: 1.308996 0.366519 4.049160
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulE3-main
+Angles: 1.343902 4.921824 3.857175
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulE3-main
+Angles: 1.029743 2.565632 3.909534
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF2-main
+Angles: 0.837757 0.000000 3.752455
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF11-whisp
+Angles: 0.837757 5.288343 3.508109
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF12-whisp
+Angles: 0.663225 0.942477 3.543016
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF13-whisp
+Angles: 0.645771 0.000000 3.351030
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF14-whisp
+Angles: 0.523598 0.000000 3.385936
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 0.523598 0.000000 3.228857
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF9-whisp
+Angles: 0.523598 0.000000 3.106684
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 0.418879 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB6-whisp
+Angles: 0.418879 5.654862 2.879791
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB7-whisp
+Angles: 0.244346 0.000000 3.036870
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
+Angles: 0.174533 1.500982 2.967057
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 0.104720 0.000000 2.862338
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 185
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 1
$Average Speed: 0.000000
$Minimum: 5000.000000, 20.000000, 0.000000
$Maximum: 15000.000000, 5600.000000, 10000.000000

#Music

$Event Music: FS1-1: Fortress
$Briefing Music: FS1-BRIEF1

#End

