#Mission Info

$Version: 0.10
$Name:  XSTR("Tortured Souls", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 07/28/07 at 23:52:37
$Modified: 11/05/21 at 12:44:39
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 140.847900, 4662.340820, 2389.285400
+Viewer orient:
	0.608849, -0.000000, 0.793286,
	-0.774184, 0.218128, 0.594188,
	-0.173038, -0.975920, 0.132806


$Load Screen 640: LS-HGI-02-small.tga
$Load Screen 1024: LS-HGI-02-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"CurrentSupport"		"Support 1"		"string"
		1		"CurrentSupportLoad"		"5"		"number"
		2		"MunShipsMax"		"15"		"number"
		3		"Possible_Rescues"		"4"		"number"
		4		"SupportNumber"		"1"		"number"
		5		"Vasudans_Rescued"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("We just received information about a Vasudan convoy that is running away from a Shivan force near $b Ikeya $b III.  We have no idea where these Vasudans came from or what their intentions are. But it is highly probable that these ships are associated with the PVC $b Vigilance - an Aten-class cruiser the GTC $g Lone $g Wolf encountered during its most recent deployment.

Our analysis of the encounter with the PVC Vigilance suggests these Vasudans might have been out of contact with the PVN since before the first Shivan attacks.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 140.847900, 4662.340820, 2389.285400
$camera_orient:
	0.608849, -0.000000, 0.793286,
	-0.774184, 0.218128, 0.594188,
	-0.173038, -0.975920, 0.132806
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 12
$team: Unknown
$class: PVFr Satis
$pos: -1190.876221, -45.000000, 2815.588379
$label:  XSTR("Gemini 2", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Unknown
$class: PVFr Satis
$pos: -1737.654297, -0.000488, 2089.090088
$label:  XSTR("Gemini 1", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Unknown
$class: PVFr Satis
$pos: -1280.877563, 120.000000, 1784.506104
$label:  XSTR("Gemini 3", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Unknown
$class: PVFr Satis
$pos: -694.587830, 120.000000, 2501.420166
$label:  XSTR("Gemini 4", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: 3773.940918, 235.000046, 885.648071
$label:  XSTR("Shivans", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: 5084.922363, 235.000000, 5162.266113
$label:  XSTR("Shivans", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: PVC Aten
$pos: -378.514709, 360.000000, 3343.898438
$label:  XSTR("Erudition", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $r Shivans are in pursuit of the convoy but have not yet committed a large force to attacking it and its escorts, as far as we can tell from our current position. 

The Admiral has issued orders to regard these ships as in distress, and according to the Antares Accords, we are bound to come to their aid - even if their identities and affiliation are unclear at this time.

There is also a non-zero chance that these ships or their crews have information beneficial to our current assignment.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -240.644272, 5076.298340, 2873.163574
$camera_orient:
	0.999999, 0.000000, 0.001623,
	-0.001622, -0.024005, 0.999711,
	0.000039, -0.999712, -0.024005
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 14
$team: Unknown
$class: PVFr Satis
$pos: -1190.876221, -45.000000, 2815.588379
$label:  XSTR("Gemini", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: 3773.940918, 235.000046, 885.648071
$label:  XSTR("Shivans", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: 1090.671387, 235.000000, 2773.587891
$label:  XSTR("Shivans", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$g Alpha wing will jump ahead and eliminate the $r Shivan forces currently in pursuit of the convoy. $g Beta and $g Gamma wings will be on standby in case that enemy force is larger than anticipated.

As soon as the Vasudans are safe, you are to offer them protection by the $g Galatea. If they accept you will escort them to a rendezvous with our destroyer.

Should they refuse you are authorized to use all means of coercion at your disposal to make them come to us. Doing so, you are to act in compliance with the rules of engagement, as such lethal force and any attack that would leave them permanently stranded in hostile territory is prohibited.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -240.644272, 5076.298340, 2873.163574
$camera_orient:
	0.999999, 0.000000, 0.001623,
	-0.001622, -0.024005, 0.999711,
	0.000039, -0.999712, -0.024005
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Unknown
$class: PVFr Satis
$pos: -1190.876221, -45.000000, 2815.588379
$label:  XSTR("Gemini", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: 1090.671387, 235.000000, 2773.587891
$label:  XSTR("Shivans", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 32.631104, 235.000000, 2851.885742
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("During the rendezvous, we fully expect the $r Shivans to attack the $g Galatea and the Vasudans. While they have not attacked us previously, the data from the $b Bastion's previous encounters with Shivan forces in this system suggests that they can field strike craft, such as the Nephilim-bomber, which can bring considerable anti-capital ship capabilities to bear.

Be prepared to intercept Bombers and shoot down bombs in order to protect our ship. Further directives will be issued as the situation develops.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -5909.099609, 9807.593750, -4143.187012
$camera_orient:
	1.000000, 0.000000, -0.000517,
	0.000514, 0.110013, 0.993930,
	0.000057, -0.993930, 0.110013
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 14
$team: Unknown
$class: PVFr Satis
$pos: -8452.140625, -45.000000, -2455.919678
$label:  XSTR("Gemini", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -9639.823242, -3749.994141, -3367.763184
$label:  XSTR("Galatea", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: -3460.282959, 500.000000, -3051.490723
$label:  XSTR("Shivans", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Should the Vasudans continue to resist, or if we determine them to be Hammer of Light-combatants, you are to consult with quarterdeck on your next course of action.

That's all. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 140.847900, 4662.340820, 2389.285400
$camera_orient:
	0.608849, -0.000000, 0.793286,
	-0.774184, 0.218128, 0.594188,
	-0.173038, -0.975920, 0.132806
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 12
$team: Neutral
$class: PVFr Satis
$pos: -1145.599487, -45.000488, 2864.844238
$label:  XSTR("Gemini 2", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Neutral
$class: PVFr Satis
$pos: -1737.654297, -0.000488, 2089.090088
$label:  XSTR("Gemini 1", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Neutral
$class: PVFr Satis
$pos: -1280.877563, 120.000000, 1784.506104
$label:  XSTR("Gemini 3", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Neutral
$class: PVFr Satis
$pos: -694.587830, 120.000000, 2501.420166
$label:  XSTR("Gemini 4", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Neutral
$class: PVC Aten
$pos: -378.514709, 360.000000, 3343.898438
$label:  XSTR("Erudition", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -9639.823242, -3749.994141, -3367.763184
$label:  XSTR("Galatea", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: -3460.282959, 500.000000, -3051.490723
$label:  XSTR("Shivans", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-incomplete "Galatea" ) 
$Multi text
    XSTR("You left the field of engagement without orders to do so.  Desertion in the face of the enemy is punishable by death.  Report to your Court Martial at 0800 tomorrow", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Save Vasudans" 
      0 
   )
   ( or 
      ( is-goal-false-delay 
         "All Vasudans Saved" 
         0 
      )
      ( is-goal-incomplete 
         "All Vasudans Saved" 
      )
   )
)
$Multi text
    XSTR("We were able to save the Vasudans aboard several transports. Right now their officers are being debriefed by our Command Staff, while the rest of them are being treated in the Medical Ward.

From what they have shared so far, the Vasudans arrived in Ikeya aboard the PVD Suspicion several weeks ago, before the Shivans openly attacked. Apparently, they were caught off guard by an enemy attack and had to abandon their destroyer.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Save Vasudans" 
      0 
   )
   ( is-goal-true-delay 
      "All Vasudans Saved" 
      0 
   )
)
$Multi text
    XSTR("We were able to save the Vasudans on all their transports. Right now their officers are being debriefed by our Command Staff, while the rest of them are being treated in the Medical Ward.

In recognition of your excellent performance, you have been entered into the short list for a Distinguished Service Cross. Wear it proudly.

From what they have shared so far, the Vasudans arrived in Ikeya aboard the PVD Suspicion several weeks ago, before the Shivans openly attacked. Apparently, they were caught off guard by an enemy attack and had to abandon their destroyer.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Galatea" 0 ) 
$Multi text
    XSTR("The Galatea managed to depart and escape the Shivan forces thanks to your efforts.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Galatea no damage" 
   0 
)
$Multi text
    XSTR("Your performance defending the Galatea was exemplary. You have qualified yourself for a Commendation Medal.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Save Vasudans" 
   0 
)
$Multi text
    XSTR("We were unable to save the Vasudans.  The mystery of there presence will remain unsolved and any information they may have had about the unknown jump node is gone", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Galatea" 0 ) 
$Multi text
    XSTR("The Galatea was destroyed.  Even a cadet should have been able to protect a destroyer.  Obviously, your skills as a pilot are overrated.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	3
)

+Weaponry Pool: (
	"ML-16 Laser"	3
	"Disruptor"	3
	"Avenger"	18
	"MX-50"	135
	"Fury"	960
)

#Objects		;! 45 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 0.000000, -250.000000, 0.000000
$Orientation:
	0.991275, 0.000000, -0.131813,
	-0.014045, 0.994307, -0.105625,
	0.131062, 0.106555, 0.985631
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Team: Friendly
$Location: -40.000000, -250.000000, -40.000000
$Orientation:
	0.990286, 0.000000, -0.139043,
	-0.014676, 0.994414, -0.104522,
	0.138267, 0.105547, 0.984755
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: 40.000000, -250.000000, -40.000000
$Orientation:
	0.992489, 0.000000, -0.122333,
	-0.012940, 0.994390, -0.104985,
	0.121646, 0.105779, 0.986921
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Galatea		;! Object #3
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, -3750.000000, -2500.000000
$Orientation:
	-0.029199, -0.384451, 0.922683,
	0.975481, -0.212403, -0.057631,
	0.218137, 0.898377, 0.381227
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
+Arrival Delay: 66
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "gal warping out good X" 
      0 
   )
   ( is-event-true-delay 
      "gal warping out bad X" 
      0 
   )
   ( is-event-true-delay 
      "gal warping out" 
      7 
   )
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: nameplate
+new: gtd_galatea

$Name: Gemini 1		;! Object #4
$Class: PVFr Satis
$Team: Unknown
$Location: -105.000000, 0.000000, 4000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Gemini 1 WP" 50 ) )
$Cargo 1:  XSTR("Vasudans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gemini 2		;! Object #5
$Class: PVFr Satis
$Team: Unknown
$Location: 150.000000, -45.000000, 4350.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Gemini 2 WP" 50 ) )
$Cargo 1:  XSTR("Vasudans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gemini 3		;! Object #6
$Class: PVFr Satis
$Team: Unknown
$Location: -120.000000, 35.000000, 4575.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Gemini 3 WP" 50 ) )
$Cargo 1:  XSTR("Vasudans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gemini 4		;! Object #7
$Class: PVFr Satis
$Team: Unknown
$Location: 50.000000, 120.000000, 4950.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Gemini 4 WP" 50 ) )
$Cargo 1:  XSTR("Vasudans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Erudition		;! Object #8
$Class: PVC Aten
$Team: Unknown
$Location: 17.000000, 360.000000, 4515.000000
$Orientation:
	0.937425, 0.000000, -0.348187,
	0.022255, 0.997955, 0.059917,
	0.347475, -0.063917, 0.935508
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Empusa" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Empusa		;! Object #9
$Class: SC Cain
$Team: Hostile
$Location: -615.000000, 250.000000, 6125.000000
$Orientation:
	-0.827171, 0.000000, -0.561951,
	0.000000, 1.000000, 0.000000,
	0.561951, 0.000000, -0.827171
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Cain WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Secondary Banks: ( "Fusion Mortar#Shivan" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Fusion Mortar#Shivan" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 11
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "Galatea" 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Krishna 1		;! Object #10
$Class: SF Basilisk
$Team: Hostile
$Location: 415.000000, 260.000000, 6105.000000
$Orientation:
	-0.970071, 0.000000, 0.242823,
	0.020665, 0.996372, 0.082558,
	-0.241942, 0.085105, -0.966551
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #11
$Class: SF Basilisk
$Team: Hostile
$Location: 485.100006, 280.000000, 6135.500000
$Orientation:
	-0.960715, 0.000000, 0.277538,
	0.022957, 0.996573, 0.079465,
	-0.276587, 0.082715, -0.957422
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #12
$Class: SF Basilisk
$Team: Hostile
$Location: 410.399994, 280.000000, 6171.000000
$Orientation:
	-0.972918, 0.000000, 0.231153,
	0.018949, 0.996634, 0.079757,
	-0.230375, 0.081977, -0.969643
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 1		;! Object #13
$Class: SF Basilisk
$Team: Hostile
$Location: 500.000000, 350.000000, 5385.000000
$Orientation:
	-0.874299, 0.000000, 0.485387,
	0.004878, 0.999950, 0.008786,
	-0.485362, 0.010049, -0.874255
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #14
$Class: SF Basilisk
$Team: Hostile
$Location: 548.318726, 349.999969, 5436.372070
$Orientation:
	-0.866284, 0.000000, 0.499552,
	0.004697, 0.999956, 0.008145,
	-0.499530, 0.009402, -0.866246
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #15
$Class: SF Basilisk
$Team: Hostile
$Location: 495.449677, 350.000000, 5491.253906
$Orientation:
	-0.897959, 0.000000, 0.440079,
	0.004048, 0.999958, 0.008259,
	-0.440060, 0.009198, -0.897921
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1		;! Object #16
$Class: SB Shaitan
$Team: Hostile
$Location: -2937.000000, -400.000000, 2881.100098
$Orientation:
	-0.696680, 0.000000, -0.717382,
	-0.105128, 0.989204, 0.102094,
	0.709638, 0.146544, -0.689158
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 2		;! Object #17
$Class: SB Shaitan
$Team: Hostile
$Location: -3061.264160, -379.999847, 2818.639648
$Orientation:
	-0.661596, 0.000000, -0.749860,
	-0.102683, 0.990580, 0.090597,
	0.742796, 0.136937, -0.655364
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 3		;! Object #18
$Class: SB Shaitan
$Team: Hostile
$Location: -2999.967773, -379.999695, 3000.056152
$Orientation:
	-0.707122, 0.000000, -0.707091,
	-0.094151, 0.991095, 0.094156,
	0.700795, 0.133153, -0.700826
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 1		;! Object #19
$Class: SB Shaitan
$Team: Hostile
$Location: 3000.000000, 400.000000, 4000.000000
$Orientation:
	-0.707100, 0.000000, 0.707114,
	-0.099015, 0.990148, -0.099013,
	-0.700147, -0.140027, -0.700133
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 2		;! Object #20
$Class: SB Shaitan
$Team: Hostile
$Location: 3035.500000, 420.000000, 4082.800049
$Orientation:
	-0.715174, 0.000000, 0.698946,
	-0.099767, 0.989760, -0.102083,
	-0.691789, -0.142739, -0.707851
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 3		;! Object #21
$Class: SB Shaitan
$Team: Hostile
$Location: 3088.864258, 420.000671, 3930.104004
$Orientation:
	-0.678638, 0.000000, 0.734473,
	-0.107300, 0.989271, -0.099143,
	-0.726593, -0.146091, -0.671357
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
+Sbank Ammo: ( 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Brahma 1		;! Object #22
$Class: SF Scorpion
$Team: Hostile
$Location: 2031.922119, 0.000055, 1584.209229
$Orientation:
	-0.895318, 0.000000, 0.445427,
	-0.282859, 0.772489, -0.568552,
	-0.344087, -0.635028, -0.691623
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 2		;! Object #23
$Class: SF Scorpion
$Team: Hostile
$Location: 2023.518433, 0.000079, 1670.644409
$Orientation:
	-0.899697, 0.000000, 0.436516,
	-0.274538, 0.777461, -0.565847,
	-0.339374, -0.628931, -0.699479
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 3		;! Object #24
$Class: SF Scorpion
$Team: Hostile
$Location: 2155.185059, 0.000070, 1621.619263
$Orientation:
	-0.886163, 0.000000, 0.463373,
	-0.290842, 0.778484, -0.556213,
	-0.360729, -0.627664, -0.689864
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 1		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: 2035.900024, 0.000000, 1210.800049
$Orientation:
	-0.876718, 0.000000, 0.481004,
	-0.318976, 0.748490, -0.581393,
	-0.360027, -0.663147, -0.656214
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: 2022.227783, 0.000065, 1298.359253
$Orientation:
	-0.882697, 0.000000, 0.469943,
	-0.308749, 0.753898, -0.579924,
	-0.354290, -0.656991, -0.665464
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: 2140.806152, 0.000059, 1273.632446
$Orientation:
	-0.869783, 0.000000, 0.493434,
	-0.322668, 0.756561, -0.568771,
	-0.373313, -0.653923, -0.658044
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #28
$Class: GTF Valkyrie
$Team: Friendly
$Location: -800.000000, -2500.000000, 50.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.426660, -0.904412,
	0.000000, 0.904412, 0.426660
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #29
$Class: GTF Valkyrie
$Team: Friendly
$Location: -739.542175, -2579.701904, 12.400635
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.426660, -0.904412,
	0.000000, 0.904412, 0.426660
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #30
$Class: GTF Valkyrie
$Team: Friendly
$Location: -883.591919, -2567.460693, 18.175037
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.426660, -0.904412,
	0.000000, 0.904412, 0.426660
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kali 1		;! Object #31
$Class: SB Nephilim
$Team: Hostile
$Location: -2018.500000, 500.000000, -391.399994
$Orientation:
	-0.623229, 0.000000, -0.782039,
	0.148730, 0.981749, -0.118527,
	0.767766, -0.190182, -0.611855
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Hornet#Shivan" "Hornet#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Kali 2		;! Object #32
$Class: SB Nephilim
$Team: Hostile
$Location: -1914.389893, 500.000031, -376.619507
$Orientation:
	-0.646757, 0.000000, -0.762696,
	0.149002, 0.980731, -0.126352,
	0.748000, -0.195362, -0.634295
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Hornet#Shivan" "Hornet#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Leo 1		;! Object #33
$Class: PVF Seth
$Team: Unknown
$Location: -325.000000, 420.000000, 4615.000000
$Orientation:
	0.848944, 0.000000, -0.528482,
	0.050281, 0.995464, 0.080771,
	0.526085, -0.095143, 0.845093
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 11
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Leo 2		;! Object #34
$Class: PVF Seth
$Team: Unknown
$Location: -350.250336, 419.999939, 4592.442383
$Orientation:
	0.846156, 0.000000, -0.532934,
	0.049803, 0.995624, 0.079073,
	0.530602, -0.093450, 0.842454
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 71
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Leo 3		;! Object #35
$Class: PVF Seth
$Team: Unknown
$Location: -316.841766, 419.999939, 4581.447266
$Orientation:
	0.856093, 0.000000, -0.516823,
	0.048514, 0.995584, 0.080361,
	0.514540, -0.093870, 0.852312
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 37
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gamma 1		;! Object #36
$Class: GTF Apollo
$Team: Friendly
$Location: 25.000000, -500.000000, -620.000000
$Orientation:
	0.996196, 0.000000, -0.087139,
	-0.009594, 0.993921, -0.109678,
	0.086610, 0.110097, 0.990140
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #37
$Class: GTF Apollo
$Team: Friendly
$Location: 39.101711, -500.000092, -677.598206
$Orientation:
	0.996436, 0.000000, -0.084357,
	-0.009212, 0.994020, -0.108813,
	0.083852, 0.109202, 0.990476
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #38
$Class: GTF Apollo
$Team: Friendly
$Location: -6.962716, -500.000336, -674.273743
$Orientation:
	0.995842, 0.000000, -0.091095,
	-0.009947, 0.994021, -0.108737,
	0.090550, 0.109191, 0.989888
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #39
$Class: GTF Apollo
$Team: Friendly
$Location: -461.167450, -0.000166, -1153.062622
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #40
$Class: GTF Apollo
$Team: Friendly
$Location: -448.332092, -0.000207, -1187.128174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #41
$Class: GTF Apollo
$Team: Friendly
$Location: -478.600952, -0.000182, -1187.023193
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1		;! Object #42
$Class: SF Manticore
$Team: Hostile
$Location: 2404.000000, 0.000000, 812.500000
$Orientation:
	-0.809327, 0.000000, 0.587358,
	-0.202114, 0.938931, -0.278495,
	-0.551488, -0.344107, -0.759902
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #43
$Class: SF Manticore
$Team: Hostile
$Location: 2322.552002, 0.000000, 873.072632
$Orientation:
	-0.823635, 0.000000, 0.567120,
	-0.195047, 0.938997, -0.283269,
	-0.532524, -0.343926, -0.773391
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #44
$Class: SF Manticore
$Team: Hostile
$Location: 2430.926758, 0.000000, 874.796509
$Orientation:
	-0.811412, 0.000000, 0.584475,
	-0.198289, 0.940693, -0.275280,
	-0.549811, -0.339260, -0.763289
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Flags: ( )

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
$AI Goals: ( goals ( ai-chase "Erudition" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-chase "Erudition" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Indra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1
$Arrival Location: Hyperspace
+Arrival delay: 46
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase "Erudition" 89 ) ( ai-chase "Gemini 1" 70 ) ( ai-chase "Gemini 2" 60 ) ( ai-chase "Gemini 3" 50 ) ( ai-chase "Gemini 4" 40 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 24
+Wave Delay Max: 30

$Name: Durga
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1
$Arrival Location: Hyperspace
+Arrival delay: 89
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-chase "Erudition" 89 ) ( ai-chase "Gemini 1" 70 ) ( ai-chase "Gemini 2" 60 ) ( ai-chase "Gemini 3" 50 ) ( ai-chase "Gemini 4" 40 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 24
+Wave Delay Max: 30

$Name: Brahma
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 0 "Indra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 0 "Durga" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
+Arrival delay: 66
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Gemini 3" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Kali
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1
$Arrival Location: Near Ship
+Arrival Distance: 3750
$Arrival Anchor: Galatea
+Arrival delay: 123
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "Galatea" 
)
$Ships: (		;! 2 total
	"Kali 1"
	"Kali 2"
)
$AI Goals: ( goals ( ai-chase "Galatea" 89 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 36

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
+Arrival delay: 66
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard "Gemini 2" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Galatea
+Arrival delay: 100
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Gemini 1" 50 ) )
+Flags: ( )

$Name: Arjuna
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Galatea
+Arrival delay: 377
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 17
+Wave Delay Max: 21

#Events		;! 73 total

$Formula: ( when-argument 
   ( every-of 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
   )
   ( true ) 
   ( ship-subsys-guardian-threshold 
      10 
      "<argument>" 
      "engine" 
   )
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 45 60 ) 
   )
   ( set-subsystem-strength 
      "Erudition" 
      "Hull" 
      ( rand-multiple 9 19 ) 
   )
   ( subsys-set-random "Erudition" 10 50 ) 
)
+Name: randomize pvn
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - safe you" 
      0 
      "Gemini 1" 
      "High" 
      "i1 - terrans" 
      7500 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-arrived-delay 0 "Empusa" ) 
   ( cap-waypoint-speed "Empusa" 10 ) 
)
+Name: cain wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( change-iff 
      "Friendly" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
      "Erudition" 
      "Leo" 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Gemini 4" 89 ) 
   )
)
+Name: pvn friendly
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Gemini 1" 
         "Galatea" 
         1 
         15 
      )
      ( has-docked-delay 
         "Gemini 2" 
         "Galatea" 
         1 
         15 
      )
      ( has-docked-delay 
         "Gemini 3" 
         "Galatea" 
         1 
         15 
      )
      ( has-docked-delay 
         "Gemini 4" 
         "Galatea" 
         1 
         15 
      )
      ( not 
         ( or 
            ( and 
               ( is-destroyed-delay 0 "Gemini 1" ) 
               ( not 
                  ( has-docked-delay 
                     "Gemini 1" 
                     "Galatea" 
                     1 
                     15 
                  )
               )
            )
            ( and 
               ( is-destroyed-delay 0 "Gemini 2" ) 
               ( not 
                  ( has-docked-delay 
                     "Gemini 2" 
                     "Galatea" 
                     1 
                     15 
                  )
               )
            )
            ( and 
               ( is-destroyed-delay 0 "Gemini 3" ) 
               ( not 
                  ( has-docked-delay 
                     "Gemini 3" 
                     "Galatea" 
                     1 
                     15 
                  )
               )
            )
            ( and 
               ( is-destroyed-delay 0 "Gemini 4" ) 
               ( not 
                  ( has-docked-delay 
                     "Gemini 4" 
                     "Galatea" 
                     1 
                     15 
                  )
               )
            )
         )
      )
   )
   ( do-nothing ) 
)
+Name: d Gemini
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Gemini", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Indra" ) 
   ( send-message-list 
      "Gemini 1" 
      "High" 
      "i1 - bombers arrive" 
      0 
      "Alpha 2" 
      "High" 
      "a2 - fine" 
      7500 
      "#Galatea" 
      "High" 
      "gal - on way" 
      7500 
   )
)
+Name: pvn panic
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Erudition" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "a3 - aten down" 
   )
)
+Name: aten down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Galatea" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "gal - arrived" 
   )
   ( clear-goals "Gemini 1" ) 
   ( add-goal 
      "Gemini 1" 
      ( ai-dock 
         "Galatea" 
         "docking point" 
         "front docking bay" 
         89 
      )
   )
   ( validate-goal "Galatea" ) 
   ( cap-waypoint-speed "Empusa" -1 ) 
)
+Name: galatea arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Empusa" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "gal - cain down" 
   )
)
+Name: d cain
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the Empusa", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 95 ) 
      ( not 
         ( is-destroyed-delay 0 "Galatea" ) 
      )
   )
   ( send-message 
      "Galatea" 
      "High" 
      "gal - delta" 
   )
)
+Name: delta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Kali" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "gal - kali arrives" 
   )
)
+Name: kali arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Galatea" ) 
   ( do-nothing ) 
)
+Name: d galatea
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Galatea", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Gemini 1" 
         "Galatea" 
         1 
         15 
      )
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Gemini 1" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Galatea" ) 
         )
      )
   )
   ( add-goal 
      "Gemini 1" 
      ( ai-undock 89 ) 
   )
   ( change-iff "Unknown" "Gemini 1" ) 
   ( turret-lock-all "Gemini 1" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "gal - i1 empty" 
   )
   ( add-goal 
      "Gemini 2" 
      ( ai-dock 
         "Galatea" 
         "docking point" 
         "front docking bay" 
         89 
      )
   )
   ( add-remove-escort "Gemini 1" 0 ) 
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta" 
      ( ai-guard "Galatea" 89 ) 
   )
)
+Name: Gemini 1 empty
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Gemini 2" 
         "Galatea" 
         1 
         15 
      )
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Gemini 2" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Galatea" ) 
         )
      )
   )
   ( add-goal 
      "Gemini 2" 
      ( ai-undock 89 ) 
   )
   ( change-iff "Unknown" "Gemini 2" ) 
   ( turret-lock-all "Gemini 2" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "gal - i2 empty" 
   )
   ( add-goal 
      "Gemini 3" 
      ( ai-dock 
         "Galatea" 
         "docking point" 
         "front docking bay" 
         89 
      )
   )
   ( add-remove-escort "Gemini 2" 0 ) 
   ( clear-goals "Gamma" ) 
   ( add-goal 
      "Gamma" 
      ( ai-guard "Galatea" 89 ) 
   )
)
+Name: Gemini 2 empty
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Gemini 3" 
         "Galatea" 
         1 
         15 
      )
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Gemini 3" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Galatea" ) 
         )
      )
   )
   ( add-goal 
      "Gemini 3" 
      ( ai-undock 89 ) 
   )
   ( change-iff "Unknown" "Gemini 3" ) 
   ( turret-lock-all "Gemini 3" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "gal - i3 empty" 
   )
   ( add-goal 
      "Gemini 4" 
      ( ai-dock 
         "Galatea" 
         "docking point" 
         "front docking bay" 
         89 
      )
   )
   ( add-remove-escort "Gemini 3" 0 ) 
   ( clear-goals "Beta" ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "Galatea" 89 ) 
   )
)
+Name: Gemini 3 empty
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Gemini 4" 
         "Galatea" 
         1 
         15 
      )
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Gemini 4" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Galatea" ) 
         )
      )
   )
   ( add-goal 
      "Gemini 4" 
      ( ai-undock 89 ) 
   )
   ( change-iff "Unknown" "Gemini 4" ) 
   ( turret-lock-all "Gemini 4" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "gal - i4 empty" 
   )
   ( add-remove-escort "Gemini 4" 0 ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Galatea" 89 ) 
   )
)
+Name: Gemini 4 empty
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Gemini 1" ) 
      ( not 
         ( has-docked-delay 
            "Gemini 1" 
            "Galatea" 
            1 
            15 
         )
      )
   )
   ( send-message 
      "Galatea" 
      "High" 
      "gal - i1 down" 
   )
   ( add-goal 
      "Gemini 2" 
      ( ai-dock 
         "Galatea" 
         "docking point" 
         "front docking bay" 
         89 
      )
   )
)
+Name: g1 down before undocking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Gemini 2" ) 
      ( not 
         ( has-docked-delay 
            "Gemini 2" 
            "Galatea" 
            1 
            15 
         )
      )
   )
   ( send-message 
      "Galatea" 
      "High" 
      "gal - i2 down" 
   )
)
+Name: g2 down before undocking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "Gemini 1" 
         "Galatea" 
         1 
         15 
      )
      ( is-destroyed-delay 0 "Gemini 1" ) 
   )
   ( add-goal 
      "Gemini 3" 
      ( ai-dock 
         "Galatea" 
         "docking point" 
         "front docking bay" 
         89 
      )
   )
)
+Name: g3 dock with gal
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Gemini 3" ) 
      ( not 
         ( has-docked-delay 
            "Gemini 3" 
            "Galatea" 
            1 
            15 
         )
      )
   )
   ( send-message 
      "Galatea" 
      "High" 
      "gal - i3 down" 
   )
)
+Name: g3 down before undocking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( has-docked-delay 
            "Gemini 1" 
            "Galatea" 
            1 
            15 
         )
         ( is-destroyed-delay 0 "Gemini 1" ) 
      )
      ( or 
         ( has-docked-delay 
            "Gemini 2" 
            "Galatea" 
            1 
            15 
         )
         ( is-destroyed-delay 0 "Gemini 2" ) 
      )
   )
   ( add-goal 
      "Gemini 4" 
      ( ai-dock 
         "Galatea" 
         "docking point" 
         "front docking bay" 
         89 
      )
   )
)
+Name: g4 dock with gal
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Gemini 4" ) 
      ( not 
         ( has-docked-delay 
            "Gemini 1" 
            "Galatea" 
            1 
            15 
         )
      )
   )
   ( send-message 
      "Galatea" 
      "High" 
      "gal - i4 down" 
   )
)
+Name: g4 down before undocking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Gemini 1" 
      "Galatea" 
      1 
      2 
   )
   ( self-destruct "Gemini 1" ) 
)
+Name: self-destruction g1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Gemini 2" 
      "Galatea" 
      1 
      2 
   )
   ( self-destruct "Gemini 2" ) 
)
+Name: self-destruction g2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Gemini 3" 
      "Galatea" 
      1 
      2 
   )
   ( self-destruct "Gemini 3" ) 
)
+Name: self-destruction g3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Gemini 4" 
      "Galatea" 
      1 
      2 
   )
   ( self-destruct "Gemini 4" ) 
)
+Name: self-destruction g4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Save Vasudans" 
         17 
      )
      ( not 
         ( is-destroyed-delay 0 "Galatea" ) 
      )
      ( false ) 
   )
   ( send-message 
      "Galatea" 
      "High" 
      "gal - heading out" 
   )
)
+Name: gal warping out good X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Galatea" ) 
      ( is-goal-true-delay 
         "Save Vasudans" 
         0 
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - rtb good" 
   )
)
+Name: gal away good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( has-undocked-delay 
            "Gemini 1" 
            "Galatea" 
            1 
            2 
         )
         ( is-destroyed-delay 2 "Gemini 1" ) 
      )
      ( or 
         ( has-undocked-delay 
            "Gemini 2" 
            "Galatea" 
            1 
            2 
         )
         ( is-destroyed-delay 2 "Gemini 2" ) 
      )
      ( or 
         ( has-undocked-delay 
            "Gemini 3" 
            "Galatea" 
            1 
            2 
         )
         ( is-destroyed-delay 2 "Gemini 3" ) 
      )
      ( or 
         ( has-undocked-delay 
            "Gemini 4" 
            "Galatea" 
            1 
            2 
         )
         ( is-destroyed-delay 2 "Gemini 4" ) 
      )
      ( not 
         ( or 
            ( has-undocked-delay 
               "Gemini 1" 
               "Galatea" 
               1 
               0 
            )
            ( has-undocked-delay 
               "Gemini 2" 
               "Galatea" 
               1 
               0 
            )
            ( has-undocked-delay 
               "Gemini 3" 
               "Galatea" 
               1 
               0 
            )
            ( has-undocked-delay 
               "Gemini 4" 
               "Galatea" 
               1 
               0 
            )
         )
      )
      ( false ) 
   )
   ( send-message 
      "Galatea" 
      "High" 
      "gal - nothing left" 
   )
)
+Name: gal warping out bad X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Galatea" ) 
      ( is-goal-false-delay 
         "Save Vasudans" 
         0 
      )
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - rtb good" 
   )
)
+Name: gal away bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb bad
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: d sfw 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d sfw 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: d sbw 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Indra wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: d sbw 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Durga wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali" ) 
   ( do-nothing ) 
)
+Name: d sbw 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Kali wing", -1)

$Formula: ( do-nothing ) 
+Name: -------------------------UPDATE
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
   )
   ( and 
      ( has-docked-delay 
         "<argument>" 
         "Galatea" 
         1 
         15 
      )
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
   )
   ( modify-variable 
      @Vasudans_Rescued[0] 
      ( + @Vasudans_Rescued[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: saved vasudans counter
+Repeat Count: -1
+Trigger Count: 4
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
   )
   ( and 
      ( is-destroyed-delay 0 "<argument>" ) 
      ( not 
         ( has-docked-delay 
            "<argument>" 
            "Galatea" 
            1 
            15 
         )
      )
   )
   ( modify-variable 
      @Possible_Rescues[4] 
      ( - @Possible_Rescues[4] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: possible saves counter
+Repeat Count: -1
+Trigger Count: 4
+Interval: 1

$Formula: ( when 
   ( = 
      @Vasudans_Rescued[0] 
      @Possible_Rescues[4] 
   )
   ( when 
      ( and 
         ( >= @Vasudans_Rescued[0] 3 ) 
         ( not 
            ( is-destroyed-delay 0 "Galatea" ) 
         )
      )
      ( send-message 
         "Galatea" 
         "High" 
         "gal - jump prep good" 
      )
   )
   ( when 
      ( and 
         ( < @Vasudans_Rescued[0] 3 ) 
         ( not 
            ( is-destroyed-delay 0 "Galatea" ) 
         )
      )
      ( send-message 
         "Galatea" 
         "High" 
         "gal - jump prep bad" 
      )
   )
)
+Name: gal warping out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "All Vasudans Saved" 
         0 
      )
      ( skill-level-at-least "Medium" ) 
      ( not ( player-is-cheating ) ) 
   )
   ( grant-medal 
      "Distinguished Service Cross" 
   )
)
+Name: grant medal 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Galatea no damage" 
         0 
      )
      ( skill-level-at-least "Medium" ) 
      ( not ( player-is-cheating ) ) 
   )
   ( grant-medal "Commendation Medal" ) 
)
+Name: grant medal 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret06" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret10" 
      "turret11" 
      "turret12" 
      "turret13" 
      "turret14" 
      "turret15" 
      "turret16" 
   )
   ( has-arrived-delay 0 "Galatea" ) 
   ( turret-set-target-order 
      "Galatea" 
      "turret01a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Galatea" 
      "turret02a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Galatea" 
      "turret03a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Galatea" 
      "turret04a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Galatea" 
      "turret05a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Galatea" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Galatea" 
         200 
         "<argument>" 
      )
   )
)
+Name: turret setup galatea
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret01-main" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
   )
   ( has-time-elapsed 0 ) 
   ( turret-set-target-order 
      "Gemini 1" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Gemini 1" 
         200 
         "<argument>" 
      )
   )
   ( turret-set-target-order 
      "Gemini 2" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Gemini 2" 
         200 
         "<argument>" 
      )
   )
   ( turret-set-target-order 
      "Gemini 3" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Gemini 3" 
         200 
         "<argument>" 
      )
   )
   ( turret-set-target-order 
      "Gemini 4" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Gemini 4" 
         200 
         "<argument>" 
      )
   )
)
+Name: satis turret setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
   )
   ( has-time-elapsed 0 ) 
   ( turret-set-target-order 
      "Erudition" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Erudition" 
         200 
         "<argument>" 
      )
   )
   ( turret-set-target-order 
      "Erudition" 
      "turret01a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Erudition" 
      "turret02a" 
      "Ships" 
   )
)
+Name: aten turret setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
   )
   ( has-arrived-delay 0 "Empusa" ) 
   ( turret-set-target-order 
      "Empusa" 
      "turret09" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Empusa" 
      "turret08" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Empusa" 
      "turret07" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Empusa" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( skill-level-at-least "Easy" ) 
      ( turret-set-rate-of-fire 
         "Empusa" 
         200 
         "<argument>" 
      )
   )
)
+Name: cain turret setup
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: -----------------SUPPORT SYSTEM
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( skill-level-at-least "Insane" ) 
   ( modify-variable @MunShipsMax[15] 3 ) 
)
+Name: support # difficutly sacle 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( skill-level-at-least "Hard" ) 
      ( not 
         ( skill-level-at-least "Insane" ) 
      )
   )
   ( modify-variable @MunShipsMax[15] 7 ) 
)
+Name: support # difficutly sacle 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( skill-level-at-least "Medium" ) 
      ( not ( skill-level-at-least "Hard" ) ) 
   )
   ( modify-variable @MunShipsMax[15] 12 ) 
)
+Name: support # difficutly sacle 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      @MunShipsMax[15] 
   )
)
+Name: support cap
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
   )
   ( has-undocked-delay 
      "@CurrentSupport[Support 1]" 
      "<argument>" 
      1 
      0 
   )
   ( modify-variable 
      @CurrentSupportLoad[5] 
      ( - @CurrentSupportLoad[5] 1 ) 
   )
)
+Name: count current support load
+Repeat Count: -1
+Trigger Count: 50
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
      "Support 7" 
      "Support 8" 
      "Support 9" 
      "Support 10" 
   )
   ( = @CurrentSupportLoad[5] 0 ) 
   ( add-goal 
      "<argument>" 
      ( ai-warp-out 89 ) 
   )
)
+Name: current support empty
+Repeat Count: -1
+Trigger Count: 10
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
      "Support 7" 
      "Support 8" 
      "Support 9" 
      "Support 10" 
   )
   ( has-departed-delay 0 "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
   ( modify-variable 
      @CurrentSupportLoad[5] 
      5 
   )
)
+Name: reset support load
+Repeat Count: -1
+Trigger Count: 10
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
      "Support 7" 
      "Support 8" 
      "Support 9" 
      "Support 10" 
   )
   ( destroyed-or-departed-delay 
      0 
      "<argument>" 
   )
   ( invalidate-argument "<argument>" ) 
   ( modify-variable 
      @SupportNumber[1] 
      ( + @SupportNumber[1] 1 ) 
   )
)
+Name: track support number
+Repeat Count: -1
+Trigger Count: 50
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 2 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 2" 
   )
)
+Name: support 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 3 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 3" 
   )
)
+Name: support 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 4 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 4" 
   )
)
+Name: support 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 5 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 5" 
   )
)
+Name: support 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 6 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 6" 
   )
)
+Name: support 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 7 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 7" 
   )
)
+Name: support 7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 8 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 8" 
   )
)
+Name: support 8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 9 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 9" 
   )
)
+Name: support 9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 10 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 10" 
   )
)
+Name: support 10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 11 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 11" 
   )
)
+Name: support 11
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 12 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 12" 
   )
)
+Name: support 12
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 13 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 13" 
   )
)
+Name: support 13
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 14 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 14" 
   )
)
+Name: support 14
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 15 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 15" 
   )
)
+Name: support 15
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Leo 1" "Leo 2" "Leo 3" ) 
   ( and 
      ( or 
         ( = 
            ( secondary-ammo-pct "<argument>" 0 ) 
            0 
         )
         ( = 
            ( secondary-ammo-pct "<argument>" 1 ) 
            0 
         )
      )
      ( is-in-mission "<argument>" ) 
   )
   ( when 
      ( = 
         ( secondary-ammo-pct "<argument>" 0 ) 
         0 
      )
      ( set-secondary-ammo 
         "<argument>" 
         0 
         1000 
      )
   )
   ( when 
      ( = 
         ( secondary-ammo-pct "<argument>" 1 ) 
         0 
      )
      ( set-secondary-ammo 
         "<argument>" 
         1 
         1000 
      )
   )
)
+Name: vas fighters never empty
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "Galatea" ) 
   ( set-support-ship 
      "Docking Bay" 
      "Galatea" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      @MunShipsMax[15] 
   )
)
+Name: set galatea support source
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Galatea" 
   )
   ( when 
      ( has-departed-delay 0 "Galatea" ) 
      ( set-support-ship 
         "Hyperspace" 
         "<no anchor>" 
         "Hyperspace" 
         "<no anchor>" 
         "<species support ship class>" 
         @MunShipsMax[15] 
      )
   )
   ( when 
      ( is-destroyed-delay 0 "Galatea" ) 
      ( set-support-ship 
         "Hyperspace" 
         "<no anchor>" 
         "Hyperspace" 
         "<no anchor>" 
         "<species support ship class>" 
         0 
      )
   )
)
+Name: unset galatea support source
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Save Vasudans
$MessageNew:  XSTR("Save the Vasudan convoy", -1)
$end_multi_text
$Formula: ( = @Vasudans_Rescued[0] 3 ) 
+No music

$Type: Primary
+Name: Galatea
$MessageNew:  XSTR("The Galatea must survive", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Galatea" ) 
+Invalid
+No music

$Type: Bonus
+Name: All Vasudans Saved
$MessageNew:  XSTR("Protected all ships of Gemini wing until docking was complete", -1)
$end_multi_text
$Formula: ( = @Vasudans_Rescued[0] 4 ) 

$Type: Bonus
+Name: Galatea no damage
$MessageNew:  XSTR("The Galatea's health stayed above 85 percent", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "gal warping out" 
      0 
   )
   ( > ( hits-left "Galatea" ) 85 ) 
)

#Waypoints		;! 5 lists total

$Name: Gemini 1 WP
$List: (		;! 2 points in list
	( -105.000000, 0.000000, 3500.000000 )
	( -105.000000, 0.000000, 0.000000 )
)

$Name: Gemini 2 WP
$List: (		;! 3 points in list
	( 150.000000, -45.000000, 3850.000000 )
	( 150.000000, -45.000000, 350.000000 )
	( 250.000000, 780.000000, -1475.000000 )
)

$Name: Gemini 3 WP
$List: (		;! 3 points in list
	( -120.000000, 35.000000, 4075.000000 )
	( -120.000000, 35.000000, 575.000000 )
	( 30.000000, 825.000000, -1355.000000 )
)

$Name: Gemini 4 WP
$List: (		;! 3 points in list
	( 50.000000, 120.000000, 4450.000000 )
	( 50.000000, 120.000000, 950.000000 )
	( 55.000000, 1030.000000, -1600.000000 )
)

$Name: Cain WP
$List: (		;! 5 points in list
	( 455.000000, 250.000000, 4550.000000 )
	( 860.000000, 850.000000, 835.000000 )
	( 2700.000000, 1450.000000, -500.000000 )
	( 3210.000000, 2650.000000, -2175.000000 )
	( -185.000000, 0.000000, -1900.000000 )
)

#Messages		;! 23 total

$Command Sender: Galatea

$Name: a2 - safe you
$Team: -1
$MessageNew:  XSTR("PVN Convoy, this is GTA fighter wing Alpha.  We are here to rescue you.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: i1 - terrans
$Team: -1
$MessageNew:  XSTR("Terrans, coming to our aid? - these are strange times indeed... but we are glad to receive your assistance in the spirit it is offered. ", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: i1 - bombers arrive
$Team: -1
$MessageNew:  XSTR("Hostile bombers have entered the area!  Terrans, our vessels have no jump drives!  Please assist!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: a2 - fine
$Team: -1
$MessageNew:  XSTR("That's just perfect! - Galatea, the Vasudans cannot jump out on their own and Shivan bombers are going after them!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: gal - on way
$Team: -1
$MessageNew:  XSTR("Acknowledged.  We are on our way.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - arrived
$Team: -1
$MessageNew:  XSTR("GTD Galatea on station.  Vasudan transports, commence docking procedures.  We will evacuate you onto our ship.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - kali arrives
$Team: -1
$MessageNew:  XSTR("Shivan heavy bombers have arrived.  Intercept and destroy!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: a3 - aten down
$Team: -1
$MessageNew:  XSTR("The Shivans destroyed the Vasudan cruiser!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: gal - cain down
$Team: -1
$MessageNew:  XSTR("Empusa objective neutralized.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - i1 empty
$Team: -1
$MessageNew:  XSTR("Gemini 1 has been evacuated.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - i2 empty
$Team: -1
$MessageNew:  XSTR("All the Vasudans have left Gemini 2.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - i3 empty
$Team: -1
$MessageNew:  XSTR("Gemini 3 has been abandoned!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - i4 empty
$Team: -1
$MessageNew:  XSTR("Everyone has left Gemini 4.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - heading out
$Team: -1
$MessageNew:  XSTR("All Vasudans are aboard.  Meet us at these coordinates, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - delta
$Team: -1
$MessageNew:  XSTR("Launching Delta wing.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - i1 down
$Team: -1
$MessageNew:  XSTR("Gemini 1 has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - i2 down
$Team: -1
$MessageNew:  XSTR("We lost Gemini 2!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - i3 down
$Team: -1
$MessageNew:  XSTR("Gemini 3 is down!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - i4 down
$Team: -1
$MessageNew:  XSTR("The Shivans destroyed Gemini 4!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: aw - rtb good
$Team: -1
$MessageNew:  XSTR("The Galatea is away.  Let's go home.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: gal - nothing left
$Team: -1
$MessageNew:  XSTR("There is nothing left we can do, pilots. Jumping Out.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - jump prep good
$Team: -1
$MessageNew:  XSTR("Rescue operation has been successful.  Initiating jump preparations. ", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - jump prep bad
$Team: -1
$MessageNew:  XSTR("There is nothing left we can do here, pilots. Initiating jump preparations. ", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 80 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
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+Angles: 4.764749 0.000000 1.623156
+Scale: 1.000000
$Sun: SunWhite
+Angles: 1.221730 0.000000 3.926988
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$Starbitmap: NebulB2-Main
+Angles: 0.000000 0.000000 0.000000
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$Starbitmap: nebulF12-whisp
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+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 0.418879 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB6-whisp
+Angles: 0.418879 5.654862 2.879791
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB7-whisp
+Angles: 0.244346 0.000000 3.036870
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
+Angles: 0.174533 1.500982 2.967057
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 0.104720 0.000000 2.862338
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.418879 0.139626 6.003928
+ScaleX: 1.000000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.436332 3.141590 6.073741
+ScaleX: 1.000000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.436332 0.034907 6.178461
+ScaleX: 1.000000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.401425 3.490656 5.934115
+ScaleX: 1.000000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 0.418879 6.021381 6.056288
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.418879 3.473202 6.161007
+ScaleX: 1.000000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.401425 0.174533 6.108648
+ScaleX: 1.000000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.383972 0.104720 6.038835
+ScaleX: 1.000000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.383972 3.141590 5.951568
+ScaleX: 1.000000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-5: Spook
$Briefing Music: FS1-BRIEF3

#End

