#Mission Info

$Version: 0.10
$Name:  XSTR("File Closed?", -1)
$Author: 0rph3u5 (White Omega)
$Created: 08/02/07 at 17:28:30
$Modified: 02/12/16 at 20:56:06
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("end-vid and credits -- Admiral Ross summarizes the events in Ikeya and he can't get rid of the feeling that he is too late...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 396314
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 2335.722900, 4748.857910, -55375.546875
+Viewer orient:
	0.980408, 0.000001, 0.196977,
	-0.067246, 0.939923, 0.334698,
	-0.185143, -0.341387, 0.921508


$Load Screen 640:	LS-HGI-small.tga
$Load Screen 1024:	LS-HGI-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Avenger"	2
	"MX-50"	20
)

#Objects		;! 3 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 2400.000000, 380.000000, 700.000000
$Orientation:
	-0.280000, 0.000000, 0.960000,
	-0.144263, 0.988644, -0.042077,
	-0.949099, -0.150274, -0.276820
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Subsystem: engine
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Galatea		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.447214, 0.000000, -0.894427,
	0.000000, 1.000000, 0.000000,
	0.894427, 0.000000, 0.447214
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Galatea WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "credits 6" 3 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: nameplate-galatea

$Name: Orcus		;! Object #2
$Class: SD Demon
$Team: Friendly
$Location: 0.000000, 500.000000, -37500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Orcus WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "msg 12" 5 ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5000

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 37 total

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Galatea" 10 ) 
   ( cap-waypoint-speed "Orcus" 20 ) 
   ( hud-disable-except-messages 1 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
)
+Name: settings
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( not 
      ( is-event-true-delay 
         "set camera 2" 
         0 
      )
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Galatea" 
   )
)
+Name: lock camera 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 6" 6 ) 
   ( set-object-position 
      "Alpha 1" 
      ( + ( get-object-x "Orcus" ) 950 ) 
      ( - ( get-object-y "Orcus" ) 750 ) 
      ( - ( get-object-z "Orcus" ) 2500 ) 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Orcus" 
   )
)
+Name: set camera 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( not 
      ( is-event-true-delay 
         "set camera 4" 
         0 
      )
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Orcus" 
   )
)
+Name: lock camera 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay "msg 11" 6 ) 
   ( set-object-position 
      "Alpha 1" 
      ( - ( get-object-x "Orcus" ) 750 ) 
      ( + ( get-object-y "Orcus" ) 130 ) 
      ( - ( get-object-z "Orcus" ) 1900 ) 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Orcus" 
   )
)
+Name: set camera 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( not 
      ( is-event-true-delay 
         "set camera 4" 
         0 
      )
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Orcus" 
   )
)
+Name: lock camera 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 13" 6 ) 
   ( set-object-position 
      "Alpha 1" 
      ( + ( get-object-x "Galatea" ) 2100 ) 
      ( + ( get-object-y "Galatea" ) 115 ) 
      ( - ( get-object-z "Galatea" ) 550 ) 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Galatea" 
   )
   ( remove-background-bitmap 72 ) 
)
+Name: set camera 4
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( true ) 
   ( set-object-facing-object 
      "Alpha 1" 
      "Galatea" 
   )
)
+Name: lock camera 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 1

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( training-msg "ross 1" ) 
)
+Name: msg 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "msg 1" 6 ) 
   ( training-msg "ross 2" ) 
)
+Name: msg 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "msg 2" 6 ) 
   ( training-msg "ross 3" ) 
)
+Name: msg 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 3" 6 ) 
   ( training-msg "ross 4" ) 
)
+Name: msg 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "msg 4" 6 ) 
   ( training-msg "ross 5" ) 
)
+Name: msg 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "msg 5" 8 ) 
   ( training-msg "ross 6" ) 
)
+Name: msg 6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 6" 6 ) 
   ( training-msg "ross 7" ) 
)
+Name: msg 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 7" 6 ) 
   ( training-msg "ross 8" ) 
)
+Name: msg 8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "msg 8" 6 ) 
   ( training-msg "ross 9" ) 
)
+Name: msg 9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "msg 9" 6 ) 
   ( training-msg "ross 10" ) 
)
+Name: msg 10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 10" 6 ) 
   ( training-msg "ross 11" ) 
)
+Name: msg 11
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 11" 6 ) 
   ( training-msg "ross 12" ) 
)
+Name: msg 12
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 12" 6 ) 
   ( training-msg "ross 13" ) 
)
+Name: msg 13
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 13" 6 ) 
   ( training-msg "ross 14" ) 
)
+Name: msg 14
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "msg 14" 6 ) 
   ( training-msg "ross 15" ) 
)
+Name: msg 15
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 15" 6 ) 
   ( training-msg "ross 16" ) 
)
+Name: msg 16
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 16" 6 ) 
   ( training-msg "ross 17" ) 
)
+Name: msg 17
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 17" 6 ) 
   ( training-msg "ross 18" ) 
)
+Name: msg 18
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 18" 6 ) 
   ( training-msg "ross 19" ) 
)
+Name: msg 19
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 19" 6 ) 
   ( training-msg "ross 20" ) 
)
+Name: msg 20
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 20" 12 ) 
   ( training-msg "title" ) 
)
+Name: credits 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "credits 1" 4 ) 
   ( training-msg "White Omega" ) 
)
+Name: credits 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "credits 2" 4 ) 
   ( training-msg "me" ) 
)
+Name: credits 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "credits 3" 4 ) 
   ( training-msg "based" ) 
)
+Name: credits 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "credits 4" 4 ) 
   ( training-msg "VA" ) 
)
+Name: credits 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "credits 5" 4 ) 
   ( training-msg "beta testers" ) 
)
+Name: credits 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "credits 6" 4 ) 
   ( training-msg "music" ) 
)
+Name: credits 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "credits 7" 4 ) 
   ( training-msg "thanks" ) 
)
+Name: credits 8
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "credits 8" 3 ) 
   ( end-mission ) 
)
+Name: end
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Watch
$MessageNew:  XSTR("Watch them", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+No music

#Waypoints		;! 2 lists total

$Name: Galatea WP
$List: (		;! 2 points in list
	( 2000.000000, 0.000000, 1000.000061 )
	( 10000.000000, 0.000000, 5000.000000 )
)

$Name: Orcus WP
$List: (		;! 2 points in list
	( 0.000000, 500.000000, -40000.000000 )
	( 0.000000, 500.000000, -50000.000000 )
)

#Messages		;! 28 total


$Name: ross 1
$Team: -1
$MessageNew:  XSTR("This is Admiral Wolf, GTD Galatea.", -1)
$end_multi_text

$Name: ross 2
$Team: -1
$MessageNew:  XSTR("This report is intended to be a debriefing about the our actions in Ikeya.", -1)
$end_multi_text

$Name: ross 3
$Team: -1
$MessageNew:  XSTR("We have detected the Shivan entry point in Ikeya.  The initial assumptions of GTI were correct.", -1)
$end_multi_text

$Name: ross 4
$Team: -1
$MessageNew:  XSTR("We engaged the Shivan defence force and ... scored a victory.", -1)
$end_multi_text

$Name: ross 5
$Team: -1
$MessageNew:  XSTR("But after the battle we found out that the jump node the Shivans used to enter Ikeya was destabilizing and inpassable for Terran and Vasudan craft.", -1)
$end_multi_text

$Name: ross 6
$Team: -1
$MessageNew:  XSTR("I know GTI would have wanted the Galatea to set foot into Shivan territory but it was impossible.", -1)
$end_multi_text

$Name: ross 7
$Team: -1
$MessageNew:  XSTR("There is another matter of interest: we encountered a Shivan demon-class destroyer, the SD Orcus.", -1)
$end_multi_text

$Name: ross 8
$Team: -1
$MessageNew:  XSTR("During the battle at the jump node, which persumablly leads into Shivan territory, the Orcus escaped.", -1)
$end_multi_text

$Name: ross 9
$Team: -1
$MessageNew:  XSTR("Fighter patrols have been on the lookout for the destroyer and we launched dozens of survey probes to find it.", -1)
$end_multi_text

$Name: ross 10
$Team: -1
$MessageNew:  XSTR("With no effect.", -1)
$end_multi_text

$Name: ross 11
$Team: -1
$MessageNew:  XSTR("The entire command staff of the Galatea and I belive it is still out there...", -1)
$end_multi_text

$Name: ross 12
$Team: -1
$MessageNew:  XSTR("Waiting for us... Waiting to strike...", -1)
$end_multi_text

$Name: ross 13
$Team: -1
$MessageNew:  XSTR("...in a place we cannot reach it.", -1)
$end_multi_text

$Name: ross 14
$Team: -1
$MessageNew:  XSTR("All in all, the results of our work here leaves me feeling unsatisfied.", -1)
$end_multi_text

$Name: ross 15
$Team: -1
$MessageNew:  XSTR("There was more that we could have achived.  But we did not.", -1)
$end_multi_text

$Name: ross 16
$Team: -1
$MessageNew:  XSTR("The Galatea is heading Ribos to resupply and repair.  Maybe now we will get some well deserved rest.", -1)
$end_multi_text

$Name: ross 17
$Team: -1
$MessageNew:  XSTR("I cannot get rid of the feeling of being late... ", -1)
$end_multi_text

$Name: ross 18
$Team: -1
$MessageNew:  XSTR("Computer, delete the last sentence.", -1)
$end_multi_text

$Name: ross 19
$Team: -1
$MessageNew:  XSTR("Admiral Ross, GTD Galatea.  10th Febuary 2335. End of Report.", -1)
$end_multi_text

$Name: ross 20
$Team: -1
$MessageNew:  XSTR("I'm late?  But where should I've been?  What happened?", -1)
$end_multi_text

$Name: title
$Team: -1
$MessageNew:  XSTR("You played: HELLGATE IKEYA", -1)
$end_multi_text

$Name: White Omega
$Team: -1
$MessageNew:  XSTR("a White Omega production", -1)
$end_multi_text

$Name: me
$Team: -1
$MessageNew:  XSTR("of an 0rph3u5' campaign", -1)
$end_multi_text

$Name: based
$Team: -1
$MessageNew:  XSTR("based upon the original Freespace campaign by Volition", -1)
$end_multi_text

$Name: VA
$Team: -1
$MessageNew:  XSTR("-insert Voice Actors here-", -1)
$end_multi_text

$Name: beta testers
$Team: -1
$MessageNew:  XSTR("Beta Testers: Macfie, Trashman and 0rph3u5", -1)
$end_multi_text

$Name: music
$Team: -1
$MessageNew:  XSTR("Music ''borrowed'' from ''Battlestar Galactica: Beyond the Red Line''", -1)
$end_multi_text

$Name: thanks
$Team: -1
$MessageNew:  XSTR("THANK YOU FOR PLAYING", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 73 total

$Num stars: 100
$Ambient light level: 65793

$Bitmap List:
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$Starbitmap: nebulF8-whisp
+Angles: 0.418879 0.000000 5.550143
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.698131 0.000000 1.151916
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF11-whisp
+Angles: 1.117010 3.141590 0.959930
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF12-whisp
+Angles: 1.466075 0.000000 1.204276
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF14-whisp
+Angles: 1.291543 0.000000 0.767944
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 1.518435 5.916662 0.698131
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 2.094393 0.000000 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF9-whisp
+Angles: 1.919861 2.809978 0.802851
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD10-whisp
+Angles: 2.199113 0.418879 1.012290
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC14-whisp
+Angles: 1.588248 1.291543 0.942477
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 1.954767 0.942477 1.099557
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB1-main
+Angles: 6.091194 0.680678 2.984511
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB3-main
+Angles: 5.969021 5.777035 2.932151
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB5-whisp
+Angles: 6.265727 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 6.178461 1.570795 2.809978
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
+Angles: 0.000000 0.000000 3.211403
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 5.969021 0.000000 3.159044
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB10-whisp
+Angles: 6.126101 0.436332 3.368483
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD3-whisp
+Angles: 5.934115 3.909534 3.385936
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD5-whisp
+Angles: 5.742129 0.000000 3.333576
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 5.515236 0.087266 3.455749
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD8-whisp
+Angles: 5.951568 0.000000 3.577922
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD9-whisp
+Angles: 6.143554 0.000000 3.560469
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD10-whisp
+Angles: 5.899208 5.166171 3.735002
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD13-whisp
+Angles: 5.672316 0.471239 3.665189
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD14-whisp
+Angles: 5.567596 0.855211 3.822268
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF1-main
+Angles: 5.410516 0.000000 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF2-main
+Angles: 5.270890 0.000000 3.787362
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF3-whisp
+Angles: 5.131264 0.000000 3.560469
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF4-whisp
+Angles: 4.921824 0.000000 3.665189
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF5-whisp
+Angles: 5.026544 0.000000 3.333576
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 4.712385 0.000000 3.595376
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 4.468040 0.000000 3.735002
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulE3-main
+Angles: 1.308996 0.366519 4.049160
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulE3-main
+Angles: 1.343902 4.921824 3.857175
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulE3-main
+Angles: 1.029743 2.565632 3.909534
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF2-main
+Angles: 0.837757 0.000000 3.752455
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF11-whisp
+Angles: 0.837757 5.288343 3.508109
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF12-whisp
+Angles: 0.663225 0.942477 3.543016
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF13-whisp
+Angles: 0.645771 0.000000 3.351030
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF14-whisp
+Angles: 0.523598 0.000000 3.385936
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 0.523598 0.000000 3.228857
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF9-whisp
+Angles: 0.523598 0.000000 3.106684
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 0.418879 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB6-whisp
+Angles: 0.418879 5.654862 2.879791
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB7-whisp
+Angles: 0.244346 0.000000 3.036870
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
+Angles: 0.174533 1.500982 2.967057
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 0.104720 0.000000 2.862338
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta1
+Angles: 0.802851 0.000000 1.937314
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: planeta1
+Angles: 0.366519 5.654862 0.331612
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

