#Mission Info

$Version: 0.10
$Name:  XSTR("The Hellgate", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 07/17/07 at 05:29:55
$Modified: 12/14/21 at 10:25:11
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 7478.102539, 24961.369141, -8719.354492
+Viewer orient:
	-0.000185, -0.000000, 1.000000,
	-0.999996, 0.002973, -0.000185,
	-0.002973, -0.999996, -0.000001


$Load Screen 640: LS-HGI-04-small.tga
$Load Screen 1024: LS-HGI-04-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"Counter_OrcusMB"		"3"		"number"
		1		"Counter_OrcusML"		"5"		"number"
		2		"Counter_OrcusPD"		"18"		"number"
		3		"CurrentSupport"		"Support 1"		"string"
		4		"CurrentSupportLoad"		"5"		"number"
		5		"empty"		" "		"string"
		6		"Launcher_1"		"turret22"		"string"
		7		"Launcher_2"		"turret23"		"string"
		8		"Launchers_active"		"5"		"number"
		9		"MunShipsMax"		"20"		"number"
		10		"SupportNumber"		"1"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("After retrieving the information gathered by the PVD Suspicion, we were able to locate a previously uncharted jump node that connects the Ikeya-system to an unknown destination. This jump node has not been logged in any GTA- or PVN-made chart of this system.

As no technology exists that can conceal a jump node, we have to assume that it is either an old node that spontaneously stabilized or a newly formed node. Without a detailed examination, there is no way to be certain.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 12505.379883, 20443.246094, -10897.270508
$camera_orient:
	-0.999994, -0.000000, 0.003357,
	-0.003347, 0.076815, -0.997040,
	-0.000258, -0.997045, -0.076815
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Unknown
$class: Terran NavBuoy
$pos: 12500.000000, -360.000000, -12500.000000
$label:  XSTR("Jump Node", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("By redeploying our surveillance probes, we were able to confirm the presence of a large $r Shivan force near the jump node. Our reconnaissance so far has been limited to passive scans from long range, as such, there is no accurate count of enemy strike or support craft. But we can confirm the presence of at least three enemy cruisers that appear to have been stationed at the jump node.

In light of this apparently permanent enemy presence, and in absence of contradictory evidence, the Admiral and his staff are sure that this jump node is the Entry Point we have been searching for.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3277.149170, 20442.917969, -7021.062012
$camera_orient:
	-0.000619, -0.000000, -1.000000,
	0.964789, 0.263025, -0.000597,
	0.263025, -0.964789, -0.000163
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Unknown
$class: Terran NavBuoy
$pos: 12500.000000, -360.000000, -12500.000000
$label:  XSTR("Jump Node", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 6722.332520, 760.003906, -5765.133789
$label:  XSTR("Orcus", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: 6676.217773, 850.007813, -1027.943848
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: 6541.028320, 0.000000, -10173.953125
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Lilith
$pos: 11030.408203, -960.000000, -5628.974609
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The defending force has recently been joined by the SD $h Orcus. We lack the information to determine why the destroyer is in the area. Due diligence however demands that we do not discount the possibility that the Shivans are aware that we have discovered this jump node.

Since the destroyer is in the area, its destruction is imperative to achieve our objective of securing this jump node.

As the $g Galatea currently has no strategic armaments, our only course of action is for the Galatea to engage the Orcus using its main cannons.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3277.149170, 20442.917969, -7021.062012
$camera_orient:
	-0.000619, -0.000000, -1.000000,
	0.964789, 0.263025, -0.000597,
	0.263025, -0.964789, -0.000163
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Unknown
$class: Terran NavBuoy
$pos: 12500.000000, -360.000000, -12500.000000
$label:  XSTR("Jump Node", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 6722.332520, 760.003906, -5765.133789
$label:  XSTR("Orcus", -1)
+id: 2
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: 6676.217773, 850.007813, -1027.943848
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: 6541.028320, 0.000000, -10173.953125
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Lilith
$pos: 11030.408203, -960.000000, -5628.974609
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In order to even the odds for the Galatea, the $g Aurora and the $g Tigershark will deploy in advance. Together with bombers from $g Alpha and $g Beta wing these cruisers will engage the Orcus and eliminate as many of the destroyer's laser and missile batteries as possible.

The Orcus has 26 weapon batteries in total. These are split between 3 main laser-propelled plasma batteries, 5 missile tubes and 18 point defence laser turrets. You will have full discretion to choose how to attack the destroyer's turret emplacements.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4188.396973, 12545.472656, -801.683228
$camera_orient:
	-0.004252, 0.000000, 0.999991,
	-0.999094, 0.042344, -0.004248,
	-0.042344, -0.999103, -0.000180
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 6722.332520, 760.003906, -5765.133789
$label:  XSTR("Orcus", -1)
+id: 2
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 2693.149902, 1198.416016, 1088.918945
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 4908.867188, 507.707031, 1097.751587
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 2723.585938, 580.005859, -1507.778076
$label:  XSTR("Tigershark", -1)
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 4873.276367, 632.500000, -1569.312256
$label:  XSTR("Aurora", -1)
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After a three and a half minute window, the Galatea and the $g Lone $g Wolf will then jump into engagement range with Orcus. $g Epsilon and $g Zeta wing will be assigned to provide close range escort during the engagement, however we expect the Shivans to escalate their deployment as soon as the Galatea takes the field.

Be prepared to respond to the changing tactical situation. In particular, be prepared to supplement $g Epsilon and $g Zeta in their protection of our capital ship as the enemy attack intensifies.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1026.765747, 13620.809570, -8828.281250
$camera_orient:
	0.000857, -0.000000, 1.000000,
	-1.000000, 0.000262, 0.000857,
	-0.000262, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 6722.332520, 760.003906, -5765.133789
$label:  XSTR("Orcus", -1)
+id: 2
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 2693.149902, 1198.416016, 1088.918945
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 4908.867188, 507.707031, 1097.751587
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 2723.585938, 580.005859, -1507.778076
$label:  XSTR("Tigershark", -1)
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 4873.276367, 632.500000, -1569.312256
$label:  XSTR("Aurora", -1)
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 1023.436523, 924.999023, -8828.279297
$label:  XSTR("Galatea", -1)
+id: 13
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 2509.728027, 649.998047, -12153.307617
$label:  XSTR("Lone Wolf", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After the Galatea has defeated the Orcus, she will take up position to blockade the jump node. Following the destruction of the Orcus we expect the Shivan resistance to subside for the time being.

Once the jump node has been secured, the Admiral will confer with Command to determine our next move.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -8741.697266, 21361.121094, -5426.413574
$camera_orient:
	-0.000185, -0.000000, 1.000000,
	-0.999996, 0.002973, -0.000185,
	-0.002973, -0.999996, -0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -7135.925781, 924.996094, -8825.884766
$label:  XSTR("Galatea", -1)
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Unknown
$class: Terran NavBuoy
$pos: -8806.266602, -359.999512, -5426.425781
$label:  XSTR("Jump Node", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( is-goal-incomplete "Galatea" ) 
$Multi text
    XSTR("You left the field of engagement without orders to do so.  Desertion in the face of the enemy in time of war is punishable by death.  Report to your Court Martial at 0800 tomorrow.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Galatea" 0 ) 
$Multi text
    XSTR("The GTD Galatea was destroyed.  With the Shivans on our doorstep, we cannot afford the loss of any capital ship.  You are grounded and confined to your quarters pending a Board of Review.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Hellgate" 0 ) 
   ( is-goal-true-delay "Galatea" 0 ) 
)
$Multi text
    XSTR("From: Admiral Lupin Ross <CO GTD Galatea>
To: Admiralty Board of the GTA <all>, GTA Strategic Planning Division <command level and above>

Subject: Ikeya Operations -DRAFT-

The Galatea has completed its mission in the Ikeya System. However the results of this operation have been below what the Admiralty Board may have desired.

In regards to our primary objective, we were able to locate a previously uncharted subspace node that was used by the Shivans. The Galatea engaged the Shivan forces at the node and were able to disperse the enemy force.

Control of the Jump Node was achieved, but its strategic value has proved to be negligible. Apparently, the Node entered a state of collapse while we were engaged with its Shivan defenders.

On the recommendation of Chief Navigation Officer Bennet, several probes were launched to measure the subspace corridor during its collapse. Her conclusions will be attached to this report.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Hellgate" 0 ) 
   ( is-goal-true-delay "Galatea" 0 ) 
)
$Multi text
    XSTR("As far as the Shivan OpFor is concerned, there is no evidence that the Shivans have replenished their forces since operations against the SC Taranis. Following the capture of the cruiser, Shivan command in the Ikeya-System appears to have shifted to the SD Orcus.

Shivan operations also present themselves to be more defensive in nature than previously observed in any theatre. Most notable, both the Orcus and the defending cruiser group retreated from the Galatea during the engagement at the jump node.

This unusual pattern of behaviour is most disconcerting as it hints at a deeper layer of strategy to the Shivans' invasion of our systems.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Hellgate" 0 ) 
   ( is-goal-true-delay "Galatea" 0 ) 
)
$Multi text
    XSTR("After its retreat from combat with the Galatea, we have been unable to locate the Orcus. 
The destroyer remains elusive. While its destruction might be a worthy objective prima facie, I have nonetheless reached the conclusion that delaying the Galatea's departure from Ikeya will cost our war effort more than would be gained by the Orcus' destruction.

While the momentum of the war appears to be shifting now that technological parity has been achieved, we must be vigilant as to the Shivans' response to these events.

- Admiral Ross, GTD Galatea", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Hellgate" 0 ) 
   ( is-goal-true-delay "Galatea" 0 ) 
   ( or 
      ( is-goal-true-delay "Disarm Orcus" 0 ) 
      ( is-goal-true-delay 
         "Galatea no damage" 
         0 
      )
   )
)
$Multi text
    XSTR("ps. Attached to this file you will find lists of pilots who have served with distinction during our assignment.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Hellgate" 0 ) 
   ( is-goal-true-delay "Galatea" 0 ) 
   ( is-goal-true-delay "Disarm Orcus" 0 ) 
)
$Multi text
    XSTR("<FILE> List A7 - Recommendations for the Distinguished Flying Cross", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Hellgate" 0 ) 
   ( is-goal-true-delay "Galatea" 0 ) 
   ( is-goal-true-delay 
      "Galatea no damage" 
      0 
   )
)
$Multi text
    XSTR("<FILE> List B3 - Recommendations for Commendation Medals", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	4
	"GTB Athena"	3
)

+Weaponry Pool: (
	"ML-16 Laser"	4
	"Disruptor"	4
	"Avenger"	20
	"MX-50"	90
	"Fury"	1920
	"Stiletto"	115
)

#Objects		;! 61 total

$Name: Alpha 1		;! Object #0
$Class: GTB Athena
$Team: Friendly
$Location: 4212.799805, 500.000000, -3729.500000
$Orientation:
	-0.849366, 0.000000, -0.527805,
	-0.013945, 0.999651, 0.022441,
	0.527621, 0.026421, -0.849069
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fury" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Phlegethon		;! Object #1
$Class: SC Lilith
$Team: Hostile
$Location: 13500.000000, -960.000000, -11500.000000
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.276172, 0.920575, 0.276172,
	-0.650945, 0.390567, -0.650945
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Phlegethon" 
   "Liltihs be gone" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Styx		;! Object #2
$Class: SC Lilith
$Team: Hostile
$Location: 11500.000000, 240.000000, -13500.000000
$Orientation:
	0.707107, 0.000000, -0.707107,
	0.276172, 0.920575, 0.276172,
	0.650945, -0.390567, 0.650945
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Styx" 
   "Liltihs be gone" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Galatea		;! Object #3
$Class: GTD Orion
$Team: Friendly
$Location: -535.000000, 925.000000, -9340.000000
$Orientation:
	-0.104047, 0.830077, -0.547856,
	0.210673, 0.556741, 0.803528,
	0.972004, -0.031814, -0.232802
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Galatea WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
+Arrival Delay: 218
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: nameplate
+new: gtd_galatea

$Name: Acheron		;! Object #4
$Class: SC Lilith
$Team: Hostile
$Location: 11725.000000, 780.000000, -12390.000000
$Orientation:
	-0.140527, 0.000000, -0.990077,
	0.816193, 0.566046, -0.115847,
	0.560429, -0.824373, -0.079545
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Acheron" 
   "Liltihs be gone" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Orcus		;! Object #5
$Class: SD Demon
$Team: Hostile
$Location: 9405.000000, 760.000000, -12085.000000
$Orientation:
	0.749120, -0.644196, 0.154373,
	0.662196, 0.734488, -0.148405,
	-0.017783, 0.213398, 0.976803
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Orcus WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Secondary Banks: ( "Alpheidae#Demon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Secondary Banks: ( "Alpheidae#Demon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-destroyed-delay 
      0 
      "Deva" 
      "Kali" 
      "Brahma" 
      "Rama" 
      "Arjuna" 
   )
   ( has-departed-delay 
      35 
      "Styx" 
      "Acheron" 
      "Phlegethon" 
   )
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Special Hitpoints: 200000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5000

$Name: Alpha 2		;! Object #6
$Class: GTB Athena
$Team: Friendly
$Location: 4197.963867, 541.608521, -3703.181396
$Orientation:
	-0.849434, 0.000000, -0.527694,
	-0.011676, 0.999755, 0.018795,
	0.527565, 0.022127, -0.849227
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fury" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Alpha 3		;! Object #7
$Class: GTB Athena
$Team: Friendly
$Location: 4207.519531, 473.793701, -3685.575195
$Orientation:
	-0.850363, 0.000000, -0.526196,
	-0.015241, 0.999581, 0.024630,
	0.525976, 0.028964, -0.850006
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fury" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Alpha 4		;! Object #8
$Class: GTB Athena
$Team: Friendly
$Location: 4193.500000, 515.652222, -3658.736084
$Orientation:
	-0.850480, 0.000000, -0.526007,
	-0.012969, 0.999696, 0.020969,
	0.525847, 0.024655, -0.850222
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fury" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 1		;! Object #9
$Class: GTB Athena
$Team: Friendly
$Location: 3967.761475, 1199.999390, -4162.233887
$Orientation:
	-0.824511, 0.000000, -0.565846,
	0.025883, 0.998953, -0.037715,
	0.565253, -0.045742, -0.823648
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fury" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 2		;! Object #10
$Class: GTB Athena
$Team: Friendly
$Location: 3953.137695, 1207.027954, -4111.628418
$Orientation:
	-0.825481, 0.000000, -0.564430,
	0.026094, 0.998931, -0.038163,
	0.563826, -0.046231, -0.824598
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fury" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 3		;! Object #11
$Class: GTB Athena
$Team: Friendly
$Location: 3916.991211, 1189.801880, -4137.477051
$Orientation:
	-0.822876, 0.000000, -0.568221,
	0.025261, 0.999011, -0.036583,
	0.567659, -0.044457, -0.822062
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fury" "Stiletto" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 1		;! Object #12
$Class: GTF Apollo
$Team: Friendly
$Location: 4120.499512, 320.000000, -3960.200439
$Orientation:
	-0.838284, 0.000000, -0.545234,
	-0.024727, 0.998971, 0.038017,
	0.544673, 0.045351, -0.837422
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #13
$Class: GTF Apollo
$Team: Friendly
$Location: 4063.883057, 320.000031, -3934.881104
$Orientation:
	-0.836396, 0.000000, -0.548126,
	-0.024725, 0.998982, 0.037729,
	0.547568, 0.045108, -0.835545
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #14
$Class: GTF Apollo
$Team: Friendly
$Location: 4131.342285, 320.000000, -3886.770752
$Orientation:
	-0.841021, 0.000000, -0.541002,
	-0.024395, 0.998983, 0.037923,
	0.540452, 0.045092, -0.840166
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #15
$Class: GTF Valkyrie
$Team: Friendly
$Location: 3672.273926, 1599.999390, -3823.469971
$Orientation:
	-0.821577, 0.000000, -0.570097,
	0.047458, 0.996529, -0.068392,
	0.568119, -0.083245, -0.818726
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #16
$Class: GTF Valkyrie
$Team: Friendly
$Location: 3608.743652, 1599.999390, -3776.851318
$Orientation:
	-0.820133, 0.000000, -0.572173,
	0.047282, 0.996580, -0.067773,
	0.570216, -0.082636, -0.817328
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #17
$Class: GTF Valkyrie
$Team: Friendly
$Location: 3686.124023, 1599.999390, -3743.208496
$Orientation:
	-0.824785, 0.000000, -0.565447,
	0.046801, 0.996569, -0.068267,
	0.563507, -0.082769, -0.821955
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #18
$Class: GTF Valkyrie
$Team: Friendly
$Location: 3612.699707, 1599.999390, -3684.500000
$Orientation:
	-0.823265, 0.000000, -0.567657,
	0.046573, 0.996629, -0.067544,
	0.565743, -0.082044, -0.820490
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lone Wolf		;! Object #19
$Class: GTC Leviathan
$Team: Friendly
$Location: 3070.000000, 650.000000, -11085.299805
$Orientation:
	-0.117833, 0.819192, -0.561285,
	0.168296, 0.573520, 0.801718,
	0.978668, 0.000007, -0.205446
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "LoneWolf WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 216
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Lone Wolf" ) 20 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_lone_wolf

$Name: Aurora		;! Object #20
$Class: GTC Fenris
$Team: Friendly
$Location: 4217.799805, 945.000000, -4014.500000
$Orientation:
	-0.674620, 0.000000, -0.738165,
	0.039055, 0.998599, -0.035693,
	0.737132, -0.052908, -0.673675
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aurora WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_aurora

$Name: Tigershark		;! Object #21
$Class: GTC Fenris
$Team: Friendly
$Location: 4452.799805, 580.000000, -5334.500000
$Orientation:
	-0.750956, 0.000000, -0.660353,
	-0.081849, 0.992289, 0.093079,
	0.655261, 0.123948, -0.745165
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Tigershark WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_tigershark

$Name: Brahma 1		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: 9124.519531, -0.005136, -11986.180664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 2		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: 9079.802734, -0.005184, -12032.915039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 3		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: 9025.681641, -0.005110, -12096.498047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 1		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: 9188.254883, -0.005151, -12048.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: 9143.500000, -0.005154, -12120.637695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: 9097.487305, -0.005187, -12205.975586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: 9259.701172, -0.005194, -12082.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: 9216.735352, -0.005149, -12184.122070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: 9174.285156, -0.005105, -12251.447266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Deva 1		;! Object #31
$Class: SB Nephilim
$Team: Hostile
$Location: 9359.715820, -0.005097, -11690.973633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Deva 2		;! Object #32
$Class: SB Nephilim
$Team: Hostile
$Location: 9452.422852, -0.005059, -11737.909180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Kali 1		;! Object #33
$Class: SB Nephilim
$Team: Hostile
$Location: 9234.901367, -0.005159, -11825.254883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Kali 2		;! Object #34
$Class: SB Nephilim
$Team: Hostile
$Location: 9337.248047, -0.005186, -11884.427734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Epsilon 1		;! Object #35
$Class: GTF Apollo
$Team: Friendly
$Location: 12.335211, -0.003673, -10853.154297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #36
$Class: GTF Apollo
$Team: Friendly
$Location: -63.779137, -0.003766, -10787.389648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #37
$Class: GTF Apollo
$Team: Friendly
$Location: -162.151871, -0.003675, -10711.275391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 4		;! Object #38
$Class: GTF Apollo
$Team: Friendly
$Location: -249.129868, -0.003601, -10627.241211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 1		;! Object #39
$Class: GTF Apollo
$Team: Friendly
$Location: 110.246651, -0.003601, -10753.238281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #40
$Class: GTF Apollo
$Team: Friendly
$Location: -3.406467, -0.003669, -10630.928711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #41
$Class: GTF Apollo
$Team: Friendly
$Location: -90.885780, -0.003641, -10542.825195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 4		;! Object #42
$Class: GTF Apollo
$Team: Friendly
$Location: -185.224030, -0.003718, -10457.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 1		;! Object #43
$Class: GTF Valkyrie
$Team: Friendly
$Location: 187.966293, -0.003667, -10591.581055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 2		;! Object #44
$Class: GTF Valkyrie
$Team: Friendly
$Location: 79.733231, -0.003735, -10476.104492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 3		;! Object #45
$Class: GTF Valkyrie
$Team: Friendly
$Location: -57.628399, -0.003611, -10356.850586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 4		;! Object #46
$Class: GTF Valkyrie
$Team: Friendly
$Location: -179.044510, -0.003774, -10247.583008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu 1		;! Object #47
$Class: SF Basilisk
$Team: Hostile
$Location: 12200.000000, 0.000000, -9400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #48
$Class: SF Basilisk
$Team: Hostile
$Location: 12320.000000, 7.500000, -9410.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #49
$Class: SF Basilisk
$Team: Hostile
$Location: 12080.000000, 7.500000, -9410.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 4		;! Object #50
$Class: SF Basilisk
$Team: Hostile
$Location: 12440.000000, 15.000000, -9420.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 1		;! Object #51
$Class: SF Basilisk
$Team: Hostile
$Location: 12200.000000, 0.000000, -9000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #52
$Class: SF Basilisk
$Team: Hostile
$Location: 12320.000000, -7.500000, -9010.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #53
$Class: SF Basilisk
$Team: Hostile
$Location: 12080.000000, -7.500000, -9010.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 4		;! Object #54
$Class: SF Basilisk
$Team: Hostile
$Location: 12440.000000, -15.000000, -9020.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 1		;! Object #55
$Class: SF Basilisk
$Team: Hostile
$Location: 12200.000000, 0.000000, -9300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 2		;! Object #56
$Class: SF Basilisk
$Team: Hostile
$Location: 12320.000000, 7.500000, -9310.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 3		;! Object #57
$Class: SF Basilisk
$Team: Hostile
$Location: 12080.000000, 7.500000, -9310.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Surya 1		;! Object #58
$Class: SF Basilisk
$Team: Hostile
$Location: 12200.000000, 0.000000, -8900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Surya 2		;! Object #59
$Class: SF Basilisk
$Team: Hostile
$Location: 12320.000000, -7.500000, -8890.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Surya 3		;! Object #60
$Class: SF Basilisk
$Team: Hostile
$Location: 12080.000000, -7.500000, -8890.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 16 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Orcus" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-disarm-ship "Orcus" 89 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) ( ai-ignore-new "Orcus" 80 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Delta 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Beta" 89 ) ( ai-ignore-new "Orcus" 80 ) )
+Flags: ( )
+Wave Delay Min: 18
+Wave Delay Max: 24

$Name: Deva
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Deva 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Orcus
+Arrival delay: 56
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Deva 1"
	"Deva 2"
)
$AI Goals: ( goals ( ai-chase "Tigershark" 89 ) ( ai-chase "Aurora" 85 ) ( ai-chase "Galatea" 65 ) ( ai-chase "Lone Wolf" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 23

$Name: Kali
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Orcus
+Arrival delay: 72
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Kali 1"
	"Kali 2"
)
$AI Goals: ( goals ( ai-chase "Aurora" 89 ) ( ai-chase "Tigershark" 85 ) ( ai-chase "Galatea" 65 ) ( ai-chase "Lone Wolf" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 23

$Name: Brahma
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Brahma 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Orcus
+Arrival delay: 8
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Rama
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Rama 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Orcus
+Arrival delay: 24
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Arjuna
$Waves: 5
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Orcus
+Arrival delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Epsilon
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 20 "Galatea" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Galatea" 89 ) ( ai-ignore-new "Orcus" 80 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Zeta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Galatea
$Arrival Cue: ( has-arrived-delay 40 "Galatea" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "Galatea" 89 ) ( ai-ignore-new "Orcus" 80 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Eta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Galatea
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      50 
      "Epsilon" 
      "Zeta" 
   )
   ( not 
      ( is-destroyed-delay 0 "Galatea" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Galatea" 
)
$Ships: (		;! 4 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
	"Eta 4"
)
$AI Goals: ( goals ( ai-guard "Galatea" 89 ) ( ai-ignore-new "Orcus" 80 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Vishnu
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( has-arrived-delay 
   ( rand 30 45 ) 
   "Galatea" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( has-arrived-delay 
   ( rand 60 75 ) 
   "Galatea" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Asura
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 11 18 ) 
   "Vishnu" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Asura 1"
	"Asura 2"
	"Asura 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Surya
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Surya 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 11 18 ) 
   "Krishna" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Surya 1"
	"Surya 2"
	"Surya 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

#Events		;! 113 total

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Aurora" 25 ) 
   ( cap-waypoint-speed "Tigershark" 25 ) 
   ( ship-guardian 
      "Orcus" 
      "Phlegethon" 
      "Styx" 
      "Acheron" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Orcus" 
      "engine" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Phlegethon" 
      "engine" 
      "navigation" 
      "<all turrets>" 
      "sensors" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Styx" 
      "engine" 
      "navigation" 
      "<all turrets>" 
      "sensors" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Acheron" 
      "engine" 
      "navigation" 
      "<all turrets>" 
      "sensors" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
   ( ship-subsys-untargetable 
      "Phlegethon" 
      "<all turrets>" 
      "sensors" 
      "communication" 
      "engine" 
      "weapons" 
      "navigation" 
   )
   ( ship-subsys-untargetable 
      "Styx" 
      "<all turrets>" 
      "sensors" 
      "communication" 
      "engine" 
      "weapons" 
      "navigation" 
   )
   ( ship-subsys-untargetable 
      "Acheron" 
      "<all turrets>" 
      "sensors" 
      "communication" 
      "engine" 
      "weapons" 
      "navigation" 
   )
)
+Name: prelaunch stuff
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Tigershark" 
      "High" 
      "ts - distance" 
      0 
      "#Galatea" 
      "High" 
      "gal - proceed" 
      7500 
      "Tigershark" 
      "High" 
      "ts - understood" 
      7500 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-arrived-delay 2 "Galatea" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "gal - arrives" 
   )
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Galatea" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Galatea" 89 ) 
   )
   ( ship-guardian "Lone Wolf" ) 
   ( ship-subsys-guardian-threshold 
      50 
      "Lone Wolf" 
      "engine" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Galatea" 
      "turret01a" 
      "navigation" 
   )
   ( cap-waypoint-speed "Galatea" 10 ) 
   ( cap-waypoint-speed "Lone Wolf" 10 ) 
)
+Name: gal arrives
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( < ( hits-left "Tigershark" ) 20 ) 
   ( send-message 
      "Tigershark" 
      "High" 
      "ts - hull 20" 
   )
)
+Name: ts hull 20
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Tigershark" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - lost ts" 
   )
)
+Name: ts down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Aurora" ) 20 ) 
   ( send-message 
      "Aurora" 
      "High" 
      "au - hull 20" 
   )
)
+Name: au hull 20
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aurora" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - lost au" 
   )
)
+Name: au down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Lone Wolf" ) 20 ) 
   ( send-message 
      "Lone Wolf" 
      "High" 
      "lw - hull 20" 
   )
)
+Name: lw hull 20
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 37 "Galatea" ) 
   ( add-goal 
      "Phlegethon" 
      ( ai-waypoints-once 
         "Liltihs be gone" 
         89 
      )
   )
)
+Name: lilith 1 leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Phlegethon" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - 1st lilith leave" 
   )
)
+Name: 1st lilith gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Phlegethon" 
      "Liltihs be gone" 
      0 
   )
   ( add-goal 
      "Styx" 
      ( ai-waypoints-once 
         "Liltihs be gone" 
         89 
      )
   )
)
+Name: lilith 2 leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Styx" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - 2nd lilith leave" 
   )
)
+Name: 2nd lilith gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Styx" 
      "Liltihs be gone" 
      0 
   )
   ( add-goal 
      "Acheron" 
      ( ai-waypoints-once 
         "Liltihs be gone" 
         89 
      )
   )
)
+Name: lilith 3 leave
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( has-departed-delay 0 "Acheron" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - 3rd lilith leave" 
   )
)
+Name: 3rd lilith gone
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         24 
         "Styx" 
         "Phlegethon" 
         "Acheron" 
      )
      ( not 
         ( has-departed-delay 0 "Lone Wolf" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Galatea" ) 
      )
   )
   ( send-message-list 
      "Lone Wolf" 
      "High" 
      "lw - readings node" 
      0 
      "Galatea" 
      "High" 
      "gal - see too" 
      7500 
   )
)
+Name: strange readings node
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Deva" 
         "Kali" 
         "Brahma" 
         "Rama" 
         "Arjuna" 
      )
      ( has-departed-delay 
         35 
         "Styx" 
         "Acheron" 
         "Phlegethon" 
      )
      ( not 
         ( is-destroyed-delay 0 "Galatea" ) 
      )
   )
   ( send-message 
      "Galatea" 
      "High" 
      "gal - orcus departs" 
   )
)
+Name: orcus leaves
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Orcus" ) 
   ( send-message 
      "Galatea" 
      "High" 
      "gal - orcus away" 
   )
)
+Name: ocrus gone
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         2 
         "Brahma" 
         "Rama" 
         "Arjuna" 
         "Deva" 
         "Kali" 
         "Vishnu" 
         "Krishna" 
         "Asura" 
         "Surya" 
      )
      ( has-departed-delay 0 "Orcus" ) 
      ( not 
         ( is-destroyed-delay 0 "Galatea" ) 
      )
   )
   ( send-message 
      "Galatea" 
      "High" 
      "gal - all hostiles down" 
   )
)
+Name: area secure
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-goal-true-delay "Galatea" 0 ) 
   ( when 
      ( is-event-true-delay "area secure" 5 ) 
      ( send-message 
         "Galatea" 
         "High" 
         "gal - mission over" 
      )
   )
)
+Name: end good
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Galatea" 
            "fighterbay" 
         )
         150 
      )
   )
   ( end-mission ) 
)
+Name: rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Galatea" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - gal down" 
   )
)
+Name: end bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb bad
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Objective:  XSTR("Return to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 4 "Galatea" ) 
   ( do-nothing ) 
)
+Name: chainblocker a
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-goal-true-delay "Galatea" 0 ) 
   ( do-nothing ) 
)
+Name: d galatea
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Galatea", -1)
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( or 
         ( is-disarmed-delay 0 "Orcus" ) 
         ( has-arrived-delay 0 "Galatea" ) 
      )
      ( directive-value 
         ( + 
            @Counter_OrcusMB[3] 
            @Counter_OrcusML[5] 
            @Counter_OrcusPD[18] 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d disarm orcus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm the Orcus", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( or 
         ( has-arrived-delay 0 "Galatea" ) 
         ( is-disarmed-delay 0 "Orcus" ) 
      )
      ( false ) 
   )
   ( do-nothing ) 
)
+Name: chainblocker b
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Orcus" ) 
   ( do-nothing ) 
)
+Name: d destroy orcus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the Orcus", -1)
+Team: 0
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 5 "Galatea" ) 
   ( do-nothing ) 
)
+Name: chainblocker c
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali" ) 
   ( do-nothing ) 
)
+Name: d kali
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Kali wing", -1)
+Team: 0
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( has-arrived-delay 4 "Galatea" ) 
   ( do-nothing ) 
)
+Name: chainblocker d
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Deva" ) 
   ( do-nothing ) 
)
+Name: d deva
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Deva wing", -1)
+Team: 0
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( has-arrived-delay 10 "Galatea" ) 
   ( do-nothing ) 
)
+Name: chainblocker e
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: d brahma
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Brahma wing", -1)
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 9 "Galatea" ) 
   ( do-nothing ) 
)
+Name: chainblocker f
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: d rama
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Rama wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 8 "Galatea" ) 
   ( do-nothing ) 
)
+Name: chainblocker g
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: d arjuna
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Destroy Arjuna wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: d krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna wing", -1)
+Team: 0

$Formula: ( when-argument 
   ( random-multiple-of 
      "Phlegethon" 
      "Styx" 
      "Acheron" 
   )
   ( has-arrived-delay 9 "Galatea" ) 
   ( send-message-list 
      "<argument>" 
      "Low" 
      "shivan comms" 
      0 
      "Orcus" 
      "Low" 
      "shivan comms" 
      7500 
   )
)
+Name: shivan comms
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: -------------------------UPDATE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Galatea" ) 
   ( change-soundtrack "FS1-5: Spook" ) 
)
+Name: change music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Galatea" ) 
      ( percent-ships-destroyed 50 "Brahma" ) 
   )
   ( set-arrival-info 
      "Brahma" 
      "Near Ship" 
      "<any friendly>" 
      0 
      2700 
   )
)
+Name: stage 2 arrival info Brahma
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Galatea" ) 
      ( percent-ships-destroyed 50 "Rama" ) 
   )
   ( set-arrival-info 
      "Rama" 
      "Near Ship" 
      "<any friendly>" 
      0 
      2700 
   )
)
+Name: stage 2 arrival info Rama
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Galatea" ) 
      ( percent-ships-destroyed 50 "Arjuna" ) 
   )
   ( set-arrival-info 
      "Arjuna" 
      "Near Ship" 
      "<any friendly>" 
      0 
      2700 
   )
)
+Name: stage 2 arrival info Arjuna
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Galatea" ) 
      ( percent-ships-destroyed 50 "Deva" ) 
   )
   ( set-arrival-info 
      "Deva" 
      "Near Ship" 
      "Galatea" 
      0 
      2900 
   )
)
+Name: stage 2 arrival info Deva
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Galatea" ) 
   ( set-arrival-info 
      "Deva" 
      "Near Ship" 
      "<any friendly>" 
      0 
      2900 
   )
)
+Name: Deva failsafe
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Galatea" ) 
      ( percent-ships-destroyed 50 "Kali" ) 
   )
   ( set-arrival-info 
      "Kali" 
      "Near Ship" 
      "Galatea" 
      0 
      2900 
   )
)
+Name: stage 2 arrival info Kali
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Galatea" ) 
   ( set-arrival-info 
      "Kali" 
      "Near Ship" 
      "<any friendly>" 
      0 
      2900 
   )
)
+Name: Kali failsafe
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( do-nothing ) 
+Name: ----------------------NEW STUFF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 3 ) 
      ( not 
         ( has-arrived-delay 9 "Galatea" ) 
      )
   )
   ( warp-effect 
      ( get-object-x 
         "Phlegethon" 
         "<none>" 
         0 
         -5 
         95 
      )
      ( get-object-y 
         "Phlegethon" 
         "<none>" 
         0 
         -5 
         95 
      )
      ( get-object-z 
         "Phlegethon" 
         "<none>" 
         0 
         -5 
         95 
      )
      ( get-object-x 
         "Phlegethon" 
         "<none>" 
         0 
         -5 
         105 
      )
      ( get-object-y 
         "Phlegethon" 
         "<none>" 
         0 
         -5 
         105 
      )
      ( get-object-z 
         "Phlegethon" 
         "<none>" 
         0 
         -5 
         105 
      )
      110 
      12 
      69 
      70 
      "Knossos Effect" 
      1 
      1500 
      1500 
   )
)
+Name: stabilizer effect lilith 1
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 30

$Formula: ( when 
   ( and 
      ( has-time-elapsed 13 ) 
      ( not 
         ( has-arrived-delay 9 "Galatea" ) 
      )
   )
   ( warp-effect 
      ( get-object-x 
         "Styx" 
         "<none>" 
         0 
         -5 
         95 
      )
      ( get-object-y 
         "Styx" 
         "<none>" 
         0 
         -5 
         95 
      )
      ( get-object-z 
         "Styx" 
         "<none>" 
         0 
         -5 
         95 
      )
      ( get-object-x 
         "Styx" 
         "<none>" 
         0 
         -5 
         105 
      )
      ( get-object-y 
         "Styx" 
         "<none>" 
         0 
         -5 
         105 
      )
      ( get-object-z 
         "Styx" 
         "<none>" 
         0 
         -5 
         105 
      )
      110 
      12 
      69 
      70 
      "Knossos Effect" 
      1 
      1500 
      1500 
   )
)
+Name: stabilizer effect lilith 2
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 30

$Formula: ( when 
   ( and 
      ( has-time-elapsed 23 ) 
      ( not 
         ( has-arrived-delay 9 "Galatea" ) 
      )
   )
   ( warp-effect 
      ( get-object-x 
         "Acheron" 
         "<none>" 
         0 
         -5 
         95 
      )
      ( get-object-y 
         "Acheron" 
         "<none>" 
         0 
         -5 
         95 
      )
      ( get-object-z 
         "Acheron" 
         "<none>" 
         0 
         -5 
         95 
      )
      ( get-object-x 
         "Acheron" 
         "<none>" 
         0 
         -5 
         105 
      )
      ( get-object-y 
         "Acheron" 
         "<none>" 
         0 
         -5 
         105 
      )
      ( get-object-z 
         "Acheron" 
         "<none>" 
         0 
         -5 
         105 
      )
      110 
      12 
      69 
      70 
      "Knossos Effect" 
      1 
      1500 
      1500 
   )
)
+Name: stabilizer effect lilith 3
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 30

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( change-subsystem-name 
      "Orcus" 
      "Main Battery" 
      "turret03a-base" 
   )
   ( change-subsystem-name 
      "Orcus" 
      "Main Battery" 
      "turret06a-base" 
   )
   ( change-subsystem-name 
      "Orcus" 
      "Main Battery" 
      "turret07a-base" 
   )
   ( change-subsystem-name 
      "Orcus" 
      "Missile Tubes" 
      "turret22" 
   )
   ( change-subsystem-name 
      "Orcus" 
      "Missile Tubes" 
      "turret23" 
   )
   ( change-subsystem-name 
      "Orcus" 
      "Missile Tubes" 
      "turret24" 
   )
   ( change-subsystem-name 
      "Orcus" 
      "Missile Tubes" 
      "turret25" 
   )
   ( change-subsystem-name 
      "Orcus" 
      "Missile Tubes" 
      "turret26" 
   )
)
+Name: consistent turret names
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "turret22" 
      "turret23" 
      "turret24" 
      "turret25" 
      "turret26" 
   )
   ( is-subsystem-destroyed-delay 
      "Orcus" 
      "<argument>" 
      0 
   )
   ( modify-variable 
      @Counter_OrcusML[5] 
      ( - @Counter_OrcusML[5] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
   ( hud-set-message 
      "DISARM_VIEW_4" 
      "Weapon Monitor ML" 
   )
)
+Name: counter missile launchers
+Repeat Count: -1
+Trigger Count: 5
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when-argument 
   ( any-of 
      "turret03a-base" 
      "turret06a-base" 
      "turret07a-base" 
   )
   ( is-subsystem-destroyed-delay 
      "Orcus" 
      "<argument>" 
      0 
   )
   ( modify-variable 
      @Counter_OrcusMB[3] 
      ( - @Counter_OrcusMB[3] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
   ( hud-set-message 
      "DISARM_VIEW_3" 
      "Weapon Monitor MB" 
   )
)
+Name: counter multiparts
+Repeat Count: -1
+Trigger Count: 3
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "turret01-base" 
      "turret02-base" 
      "turret04-base" 
      "turret05-base" 
      "turret08-base" 
      "turret09-base" 
      "turret10-base" 
      "turret11-base" 
      "turret12-base" 
      "turret13-base" 
      "turret14-base" 
      "turret15-base" 
      "turret16-base" 
      "turret17-base" 
      "turret18-base" 
      "turret19-base" 
      "turret20-base" 
      "turret21-base" 
   )
   ( is-subsystem-destroyed-delay 
      "Orcus" 
      "<argument>" 
      0 
   )
   ( modify-variable 
      @Counter_OrcusPD[18] 
      ( - @Counter_OrcusPD[18] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
   ( hud-set-message 
      "DISARM_VIEW_BOT" 
      "Weapon Monitor PD" 
   )
)
+Name: counter singleparts
+Repeat Count: -1
+Trigger Count: 18
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "DISARM_VIEW_TOP" 
      "DISARM_VIEW_1" 
      "DISARM_VIEW_2" 
      "DISARM_VIEW_3" 
      "DISARM_VIEW_4" 
      "DISARM_VIEW_BOT" 
   )
)
+Name: display custom guage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Orcus" 
   )
   ( hud-set-custom-gauge-active 
      ( false ) 
      "DISARM_VIEW_TOP" 
      "DISARM_VIEW_1" 
      "DISARM_VIEW_2" 
      "DISARM_VIEW_3" 
      "DISARM_VIEW_4" 
      "DISARM_VIEW_BOT" 
   )
)
+Name: disable custom gauge
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( hud-set-message 
      "DISARM_VIEW_1" 
      "Weapon Monitor Header A" 
   )
   ( hud-set-message 
      "DISARM_VIEW_2" 
      "Weapon Monitor Header B" 
   )
   ( hud-set-message 
      "DISARM_VIEW_3" 
      "Weapon Monitor MB" 
   )
   ( hud-set-message 
      "DISARM_VIEW_4" 
      "Weapon Monitor ML" 
   )
   ( hud-set-message 
      "DISARM_VIEW_BOT" 
      "Weapon Monitor PD" 
   )
)
+Name: set custom gauge info
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 1 ) 
      ( is-event-incomplete 
         "d disarm orcus" 
      )
      ( not 
         ( = 
            ( + 
               @Counter_OrcusMB[3] 
               @Counter_OrcusML[5] 
               @Counter_OrcusPD[18] 
            )
            0 
         )
      )
      ( false ) 
   )
   ( show-subtitle-text 
      "Weapon Monitor Header A" 
      1 
      55 
      ( false ) 
      ( false ) 
      1000 
      0 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "Weapon Monitor ML" 
      3 
      57 
      ( false ) 
      ( false ) 
      1000 
      0 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "Weapon Monitor MB" 
      3 
      59 
      ( false ) 
      ( false ) 
      1000 
      0 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "Weapon Monitor PD" 
      3 
      61 
      ( false ) 
      ( false ) 
      1000 
      0 
      100 
      255 
      255 
      255 
   )
)
+Name: display weapon monitor X
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Asura" ) 
   ( do-nothing ) 
)
+Name: d asura
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Asura wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Surya" ) 
   ( do-nothing ) 
)
+Name: d surya
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Surya wing", -1)

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Disarm Orcus" 0 ) 
      ( skill-level-at-least "Medium" ) 
      ( not ( player-is-cheating ) ) 
   )
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: grant medal 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Galatea no damage" 
         0 
      )
      ( skill-level-at-least "Medium" ) 
      ( not ( player-is-cheating ) ) 
   )
   ( grant-medal "Commendation Medal" ) 
)
+Name: grant medal 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret06" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret10" 
      "turret11" 
      "turret12" 
      "turret13" 
      "turret14" 
      "turret15" 
      "turret16" 
   )
   ( has-arrived-delay 0 "Galatea" ) 
   ( turret-set-target-order 
      "Galatea" 
      "turret01a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Galatea" 
      "turret02a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Galatea" 
      "turret03a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Galatea" 
      "turret04a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Galatea" 
      "turret05a" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Galatea" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Galatea" 
         200 
         "<argument>" 
      )
   )
)
+Name: galatea turret setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07" 
      "turret08" 
   )
   ( has-time-elapsed 0 ) 
   ( turret-set-target-order 
      "Aurora" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Aurora" 
         200 
         "<argument>" 
      )
   )
   ( turret-set-target-order 
      "Tigershark" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Tigershark" 
         200 
         "<argument>" 
      )
   )
)
+Name: fenris turret setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07" 
      "turret08" 
   )
   ( has-arrived-delay 0 "Lone Wolf" ) 
   ( turret-set-target-order 
      "Lone Wolf" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Lone Wolf" 
         200 
         "<argument>" 
      )
   )
)
+Name: lone wolf turret setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret01-base" 
      "turret02-base" 
      "turret04-base" 
      "turret05-base" 
      "turret08-base" 
      "turret09-base" 
      "turret10-base" 
      "turret11-base" 
      "turret12-base" 
      "turret13-base" 
      "turret14-base" 
      "turret15-base" 
      "turret16-base" 
      "turret17-base" 
      "turret18-base" 
      "turret19-base" 
      "turret20-base" 
      "turret21-base" 
   )
   ( has-time-elapsed 0 ) 
   ( turret-set-target-order 
      "Orcus" 
      "turret03a-base" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Orcus" 
      "turret06a-base" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Orcus" 
      "turret07a-base" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Orcus" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( skill-level-at-least "Medium" ) 
      ( turret-set-rate-of-fire 
         "Orcus" 
         200 
         "<argument>" 
      )
   )
   ( turret-set-target-order 
      "Orcus" 
      "turret22" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Orcus" 
      "turret23" 
      "Ships" 
   )
)
+Name: orcus turret setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Aurora" ) 10 ) 
   ( set-armor-type 
      "Aurora" 
      ( true ) 
      "BombProtect" 
      "Hull" 
   )
)
+Name: aurora last 10 percent
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Tigershark" ) 10 ) 
   ( set-armor-type 
      "Tigershark" 
      ( true ) 
      "BombProtect" 
      "Hull" 
   )
)
+Name: tigershark last 10 percent
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Galatea" ) 10 ) 
   ( set-armor-type 
      "Galatea" 
      ( true ) 
      "BombProtect" 
      "Hull" 
   )
)
+Name: galatea last 10 percent
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: -----------------SUPPORT SYSTEM
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( skill-level-at-least "Insane" ) 
   ( modify-variable @MunShipsMax[20] 5 ) 
)
+Name: support # difficutly sacle 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( skill-level-at-least "Hard" ) 
      ( not 
         ( skill-level-at-least "Insane" ) 
      )
   )
   ( modify-variable @MunShipsMax[20] 10 ) 
)
+Name: support # difficutly sacle 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( skill-level-at-least "Medium" ) 
      ( not ( skill-level-at-least "Hard" ) ) 
   )
   ( modify-variable @MunShipsMax[20] 15 ) 
)
+Name: support # difficutly sacle 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      @MunShipsMax[20] 
   )
)
+Name: support cap
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Zeta 4" 
      "Eta 1" 
      "Eta 2" 
      "Eta 3" 
      "Eta 4" 
   )
   ( has-undocked-delay 
      "@CurrentSupport[Support 1]" 
      "<argument>" 
      1 
      0 
   )
   ( modify-variable 
      @CurrentSupportLoad[5] 
      ( - @CurrentSupportLoad[5] 1 ) 
   )
)
+Name: count current support load
+Repeat Count: -1
+Trigger Count: 50
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
      "Support 7" 
      "Support 8" 
      "Support 9" 
      "Support 10" 
      "Support 11" 
      "Support 12" 
      "Support 13" 
      "Support 14" 
      "Support 15" 
      "Support 16" 
      "Support 17" 
      "Support 18" 
      "Support 19" 
      "Support 20" 
   )
   ( = @CurrentSupportLoad[5] 0 ) 
   ( add-goal 
      "<argument>" 
      ( ai-warp-out 89 ) 
   )
)
+Name: current support empty
+Repeat Count: -1
+Trigger Count: 10
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
      "Support 7" 
      "Support 8" 
      "Support 9" 
      "Support 10" 
      "Support 11" 
      "Support 12" 
      "Support 13" 
      "Support 14" 
      "Support 15" 
      "Support 16" 
      "Support 17" 
      "Support 18" 
      "Support 19" 
      "Support 20" 
   )
   ( has-departed-delay 0 "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
   ( modify-variable 
      @CurrentSupportLoad[5] 
      5 
   )
)
+Name: reset support load
+Repeat Count: -1
+Trigger Count: 10
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
      "Support 7" 
      "Support 8" 
      "Support 9" 
      "Support 10" 
      "Support 11" 
      "Support 12" 
      "Support 13" 
      "Support 14" 
      "Support 15" 
      "Support 16" 
      "Support 17" 
      "Support 18" 
      "Support 19" 
      "Support 20" 
   )
   ( destroyed-or-departed-delay 
      0 
      "<argument>" 
   )
   ( invalidate-argument "<argument>" ) 
   ( modify-variable 
      @SupportNumber[1] 
      ( + @SupportNumber[1] 1 ) 
   )
)
+Name: track support number
+Repeat Count: -1
+Trigger Count: 50
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 2 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 2" 
   )
)
+Name: support 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 3 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 3" 
   )
)
+Name: support 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 4 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 4" 
   )
)
+Name: support 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 5 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 5" 
   )
)
+Name: support 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 6 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 6" 
   )
)
+Name: support 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 7 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 7" 
   )
)
+Name: support 7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 8 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 8" 
   )
)
+Name: support 8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 9 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 9" 
   )
)
+Name: support 9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 10 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 10" 
   )
)
+Name: support 10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 11 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 11" 
   )
)
+Name: support 11
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 12 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 12" 
   )
)
+Name: support 12
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 13 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 13" 
   )
)
+Name: support 13
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 14 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 14" 
   )
)
+Name: support 14
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 15 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 15" 
   )
)
+Name: support 15
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 16 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 16" 
   )
)
+Name: support 16
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 17 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 17" 
   )
)
+Name: support 17
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 18 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 18" 
   )
)
+Name: support 18
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 19 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 19" 
   )
)
+Name: support 19
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SupportNumber[1] 20 ) 
   ( modify-variable 
      "@CurrentSupport[Support 1]" 
      "Support 20" 
   )
)
+Name: support 20
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "Galatea" ) 
   ( set-support-ship 
      "Docking Bay" 
      "Galatea" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      @MunShipsMax[20] 
   )
)
+Name: set galatea support source
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Galatea" 
   )
   ( when 
      ( is-destroyed-delay 0 "Galatea" ) 
      ( set-support-ship 
         "Hyperspace" 
         "<no anchor>" 
         "Hyperspace" 
         "<no anchor>" 
         "<species support ship class>" 
         0 
      )
   )
   ( when 
      ( has-departed-delay 0 "Galatea" ) 
      ( set-support-ship 
         "Hyperspace" 
         "<no anchor>" 
         "Hyperspace" 
         "<no anchor>" 
         "<species support ship class>" 
         @MunShipsMax[20] 
      )
   )
)
+Name: unset galatea support source
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------------------NEW STUFF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( lua-mark-weapon "Alpheidae#Demon" ) 
)
+Name: mark demon missiles
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > 
      ( lua-count-weapon "Alpheidae#Demon" ) 
      0 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - missiles fired" 
   )
)
+Name: msg missiles fired
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Orcus" 
         "turret22" 
         0 
      )
      ( has-arrived-delay 0 "Galatea" ) 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Orcus" 
            "turret25" 
            0 
         )
      )
   )
   ( turret-change-weapon 
      "Orcus" 
      "turret25" 
      "Alpheidae#Demon" 
      0 
      1 
   )
)
+Name: switch launchers a-1
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Orcus" 
         "turret23" 
         0 
      )
      ( has-arrived-delay 0 "Galatea" ) 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Orcus" 
            "turret26" 
            0 
         )
      )
   )
   ( turret-change-weapon 
      "Orcus" 
      "turret26" 
      "Alpheidae#Demon" 
      0 
      1 
   )
)
+Name: switch launchers a-2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( is-subsystem-destroyed-delay 
               "Orcus" 
               "turret22" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Orcus" 
               "turret25" 
               0 
            )
         )
         ( and 
            ( is-subsystem-destroyed-delay 
               "Orcus" 
               "turret23" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Orcus" 
               "turret26" 
               0 
            )
         )
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Orcus" 
            "turret24" 
            0 
         )
      )
   )
   ( turret-change-weapon 
      "Orcus" 
      "turret24" 
      "Alpheidae#Demon" 
      0 
      1 
   )
)
+Name: switch launchers b
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Galatea" ) 
      ( > 
         ( lua-count-weapon "Alpheidae#Demon" ) 
         0 
      )
   )
   ( lua-mark-subsystem 
      "Orcus" 
      "Missile Tube" 
      "turret22" 
   )
   ( lua-mark-subsystem 
      "Orcus" 
      "Missile Tube" 
      "turret23" 
   )
   ( lua-mark-subsystem 
      "Orcus" 
      "Missile Tube" 
      "turret24" 
   )
   ( lua-mark-subsystem 
      "Orcus" 
      "Missile Tube" 
      "turret25" 
   )
   ( lua-mark-subsystem 
      "Orcus" 
      "Missile Tube" 
      "turret26" 
   )
)
+Name: blocker missile directive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Orcus" 
         "turret22" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Orcus" 
         "turret23" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Orcus" 
         "turret24" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Orcus" 
         "turret25" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Orcus" 
         "turret26" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Orcus" 
         )
      )
      ( directive-value @Counter_OrcusML[5] ) 
   )
   ( do-nothing ) 
)
+Name: d missile launchers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Orcus' missile tubes", -1)

$Formula: ( when-argument 
   ( every-of 
      "turret01-base" 
      "turret02-base" 
      "turret04-base" 
      "turret05-base" 
      "turret08-base" 
      "turret09-base" 
      "turret10-base" 
      "turret11-base" 
      "turret12-base" 
      "turret13-base" 
      "turret14-base" 
      "turret15-base" 
      "turret16-base" 
      "turret17-base" 
      "turret18-base" 
      "turret19-base" 
      "turret20-base" 
      "turret21-base" 
   )
   ( is-subsystem-destroyed-delay 
      "Orcus" 
      "weapons" 
      0 
   )
   ( turret-set-rate-of-fire 
      "Orcus" 
      50 
      "<argument>" 
   )
   ( turret-set-rate-of-fire 
      "Orcus" 
      25 
      "turret22" 
      "turret23" 
      "turret24" 
      "turret25" 
      "turret26" 
   )
)
+Name: orcus weapons damage effect
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-in-mission "Orcus" ) 
   ( ship-subsys-untargetable 
      "Orcus" 
      "<all engines>" 
   )
)
+Name: ocrus engines obscured
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Deva" 
         "Kali" 
         "Brahma" 
         "Rama" 
         "Arjuna" 
         "Vishnu" 
         "Krishna" 
         "Asura" 
         "Surya" 
      )
      ( has-departed-delay 0 "Orcus" ) 
   )
   ( ship-guardian "Galatea" ) 
)
+Name: protect galatea at end
+Repeat Count: 1
+Interval: 1

#Goals		;! 5 total

$Type: Primary
+Name: Hellgate
$MessageNew:  XSTR("Seize the Jump Node", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Brahma" 
      "Rama" 
      "Arjuna" 
      "Deva" 
      "Kali" 
      "Vishnu" 
      "Krishna" 
      "Asura" 
      "Surya" 
   )
   ( has-departed-delay 
      30 
      "Phlegethon" 
      "Styx" 
      "Acheron" 
      "Orcus" 
   )
)
+No music

$Type: Primary
+Name: Destory Orcus
$MessageNew:  XSTR("Destroy the SD Orcus", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Orcus" ) 
+No music

$Type: Primary
+Name: Galatea
$MessageNew:  XSTR("The Galatea must survive", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay "Hellgate" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Galatea" ) 
   )
)
+No music

$Type: Secondary
+Name: Disarm Orcus
$MessageNew:  XSTR("Disarm the SD Orcus", -1)
$end_multi_text
$Formula: ( is-disarmed-delay 0 "Orcus" ) 
+No music

$Type: Bonus
+Name: Galatea no damage
$MessageNew:  XSTR("The Galatea's health stayed above 75 percent", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay "Galatea" 0 ) 
   ( > ( hits-left "Galatea" ) 75 ) 
)

#Waypoints		;! 6 lists total


$Jump Node: 12500.000000, -360.000000, -12500.000000
$Jump Node Name: Unknown Jump Node
$Name: Galatea WP
$List: (		;! 2 points in list
	( 12450.000000, 500.000000, -12450.000000 )
	( 12500.000000, 500.000000, -12500.000000 )
)

$Name: Orcus WP
$List: (		;! 5 points in list
	( 9335.000000, 1600.000000, -8240.000000 )
	( 8682.800781, 1699.996582, -9565.227539 )
	( 11014.583984, 1499.999756, -13602.582031 )
	( 13355.000000, -150.000000, -13655.000000 )
	( 15345.000000, 350.000000, -13445.000000 )
)

$Name: LoneWolf WP
$List: (		;! 2 points in list
	( 3424.266357, 650.002502, -11159.668945 )
	( 12430.000000, 0.000000, -13780.000000 )
)

$Name: Aurora WP
$List: (		;! 3 points in list
	( 10975.000000, 460.000000, -10190.000000 )
	( 14185.000000, 0.000000, -11235.000000 )
	( 14620.000000, -320.000000, -12175.000000 )
)

$Name: Tigershark WP
$List: (		;! 3 points in list
	( 9105.000000, 1460.000000, -10625.000000 )
	( 10965.000000, 1660.000000, -12635.000000 )
	( 11815.000000, 0.000000, -13445.000000 )
)

$Name: Liltihs be gone
$List: (		;! 1 points in list
	( 12500.000000, -360.000000, -12500.000000 )
)

#Messages		;! 26 total

$Command Sender: Galatea

$Name: ts - distance
$Team: -1
$MessageNew:  XSTR("Galatea, our jump drives have malfunctioned.  We exited subspace a full 10 klicks away from the Node.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: gal - proceed
$Team: -1
$MessageNew:  XSTR("Proceed, Captain.  Make the Shivans pay a bloody price for a every meter you gain!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: ts - understood
$Team: -1
$MessageNew:  XSTR("Understood, Galatea.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: gal - arrives
$Team: -1
$MessageNew:  XSTR("Galatea here.  We exited subspace at the wrong coordinates.  From a defensive perimeter around us while we approach the node, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: ts - hull 20
$Team: -1
$MessageNew:  XSTR("We have sustained severe hull damage.  We cannot take more of this!", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: au - hull 20
$Team: -1
$MessageNew:  XSTR("Damage has reached the critical point!  But we have to press on!", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: lw - hull 20
$Team: -1
$MessageNew:  XSTR("Lone Wolf here.  Hull failure imminent.  We are making a run for it!", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: aw - lost ts
$Team: -1
$MessageNew:  XSTR("We lost the Tigershark!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: aw - lost au
$Team: -1
$MessageNew:  XSTR("The Shivans destroyed the Aurora!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: aw - 1st lilith leave
$Team: -1
$MessageNew:  XSTR("One of the Shivan cruisers has departed through the node!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: aw - 2nd lilith leave
$Team: -1
$MessageNew:  XSTR("Another Shivan cruiser has made a run for it!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: aw - 3rd lilith leave
$Team: -1
$MessageNew:  XSTR("The last Shivan cruiser has left the area!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: gal - orcus departs
$Team: -1
$MessageNew:  XSTR("The Orcus has powered up its jumpdrives!  Stop it!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - orcus away
$Team: -1
$MessageNew:  XSTR("The Orcus has escaped.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - all hostiles down
$Team: -1
$MessageNew:  XSTR("All hostiles accounted for.  Area secure.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: gal - mission over
$Team: -1
$MessageNew:  XSTR("This mission is over, pilots.  Return to Base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: aw - gal down
$Team: -1
$MessageNew:  XSTR("The Galatea is down!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: lw - readings node
$Team: -1
$MessageNew:  XSTR("Lone Wolf to Galatea.  We are getting some strange readings from the jump node.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: gal - see too
$Team: -1
$MessageNew:  XSTR("Affirmative.  We are seeing it too.  But the computer is unable to match it to anything in the database.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: shivan comms
$Team: -1
$MessageNew:  XSTR("<Unknown>", -1)
$end_multi_text
+Wave Name: CommNode.wav

$Name: Weapon Monitor Header A
$Team: -1
$MessageNew:  XSTR("Target: ORCUS", -1)
$end_multi_text

$Name: Weapon Monitor ML
$Team: -1
$MessageNew:  XSTR("* Missile Tubes: $Counter_OrcusML", -1)
$end_multi_text

$Name: Weapon Monitor MB
$Team: -1
$MessageNew:  XSTR("* Main Batteries: $Counter_OrcusMB", -1)
$end_multi_text

$Name: Weapon Monitor PD
$Team: -1
$MessageNew:  XSTR("* Laser Turrets: $Counter_OrcusPD", -1)
$end_multi_text

$Name: Weapon Monitor Header B
$Team: -1
$MessageNew:  XSTR("$empty", -1)
$end_multi_text

$Name: aw - missiles fired
$Team: -1
$MessageNew:  XSTR("The Orcus has launched anti-ship missiles!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 72 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
$Sun: SunBlue
+Angles: 0.698132 0.000000 1.047198
+Scale: 1.000000
$Sun: SunWhite
+Angles: 1.221730 0.000000 3.926988
+Scale: 1.000000
$Starbitmap: NebulB2-Main
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB4-whisp
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+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB7-whisp
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+ScaleY: 2.000000
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+DivY: 5
$Starbitmap: nebulB5-whisp
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+ScaleY: 4.000000
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+DivY: 5
$Starbitmap: nebulB6-whisp
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+ScaleY: 5.000000
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+DivY: 5
$Starbitmap: nebulB7-whisp
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+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB3-main
+Angles: 0.174533 5.550143 0.331612
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD1-main
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+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
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+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
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+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB10-whisp
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+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB11-whisp
+Angles: 5.270890 5.864302 0.820304
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB12-whisp
+Angles: 4.956731 0.000000 0.645771
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB13-whisp
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+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB14-whisp
+Angles: 4.747292 0.000000 0.750491
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD2-main
+Angles: 4.834558 0.000000 0.907570
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD3-whisp
+Angles: 4.974185 5.811942 0.942477
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 0.000000 0.000000 6.003928
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF2-main
+Angles: 6.056288 0.157080 5.969021
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF3-whisp
+Angles: 6.091194 0.000000 5.619956
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF4-whisp
+Angles: 5.864302 0.000000 5.619956
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF5-whisp
+Angles: 0.209439 0.000000 5.759582
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 0.261799 0.000000 5.689769
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 0.418879 0.000000 5.550143
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.698131 0.000000 1.151916
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF11-whisp
+Angles: 1.117010 3.141590 0.959930
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF12-whisp
+Angles: 1.466075 0.000000 1.204276
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF14-whisp
+Angles: 1.291543 0.000000 0.767944
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 1.518435 5.916662 0.698131
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 2.094393 0.000000 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF9-whisp
+Angles: 1.919861 2.809978 0.802851
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD10-whisp
+Angles: 2.199113 0.418879 1.012290
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC14-whisp
+Angles: 1.588248 1.291543 0.942477
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 1.954767 0.942477 1.099557
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB1-main
+Angles: 6.091194 0.680678 2.984511
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB3-main
+Angles: 5.969021 5.777035 2.932151
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB5-whisp
+Angles: 6.265727 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 6.178461 1.570795 2.809978
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
+Angles: 0.000000 0.000000 3.211403
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 5.969021 0.000000 3.159044
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB10-whisp
+Angles: 6.126101 0.436332 3.368483
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD3-whisp
+Angles: 5.934115 3.909534 3.385936
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD5-whisp
+Angles: 5.742129 0.000000 3.333576
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 5.515236 0.087266 3.455749
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD8-whisp
+Angles: 5.951568 0.000000 3.577922
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD9-whisp
+Angles: 6.143554 0.000000 3.560469
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD10-whisp
+Angles: 5.899208 5.166171 3.735002
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD13-whisp
+Angles: 5.672316 0.471239 3.665189
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD14-whisp
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+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF1-main
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+ScaleY: 3.000000
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+DivY: 5
$Starbitmap: nebulF2-main
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+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF3-whisp
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+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF4-whisp
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+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF5-whisp
+Angles: 5.026544 0.000000 3.333576
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
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+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 4.468040 0.000000 3.735002
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulE3-main
+Angles: 1.308996 0.366519 4.049160
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulE3-main
+Angles: 1.343902 4.921824 3.857175
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulE3-main
+Angles: 1.029743 2.565632 3.909534
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF2-main
+Angles: 0.837757 0.000000 3.752455
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF11-whisp
+Angles: 0.837757 5.288343 3.508109
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF12-whisp
+Angles: 0.663225 0.942477 3.543016
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF13-whisp
+Angles: 0.645771 0.000000 3.351030
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF14-whisp
+Angles: 0.523598 0.000000 3.385936
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 0.523598 0.000000 3.228857
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF9-whisp
+Angles: 0.523598 0.000000 3.106684
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 0.418879 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB6-whisp
+Angles: 0.418879 5.654862 2.879791
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB7-whisp
+Angles: 0.244346 0.000000 3.036870
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
+Angles: 0.174533 1.500982 2.967057
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 0.104720 0.000000 2.862338
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta1
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-7: Marauder
$Briefing Music: Cinema

#End

