#Mission Info

$Version: 0.10
$Name:  XSTR("Epilogue", -1)
$Author: 0rph3u5
$Created: 12/31/17 at 15:44:13
$Modified: 01/09/22 at 22:09:44
$Notes:
This is a FRED2_OPEN created mission. I kept saying that the mystery of what happened with the Orcus is worth preserving as a mystery - that's why the involvement of Admiral Usor has been cut from the final version of this cutscene.
$End Notes:

$Mission Desc:
 XSTR("CREDITS 1-1-2018", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 789560
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

$Contrail Speed Threshold: 20

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1798.802246, 1531.368286, -351.562714
+Viewer orient:
	0.985185, -0.000001, 0.171494,
	-0.048987, 0.958332, 0.281424,
	-0.164349, -0.285656, 0.944135


$Load Screen 640: LS-HGI-XX-small.tga
$Load Screen 1024: LS-HGI-XX-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"TotalMoveTime"		"79000"		"number"
)

#Fiction Viewer

$File: HGI-Epilogue-Fiction.txt

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTB Athena"	5
	"GTB Zeus"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	17
	"VLL-9 Laser"	16
	"Disruptor"	16
	"D-Advanced"	16
	"Akheton SDG"	16
	"Avenger"	17
	"Flail"	16
	"Prometheus"	16
	"Prometheus A"	16
	"Prometheus R"	16
	"Banshee"	16
	"Railgun"	16
	"S-Breaker"	16
	"Leech Cannon"	16
	"UD-1 Volz"	16
	"MX-50"	510
	"Fury"	500
	"Fang"	500
	"Interceptor"	500
	"Interceptor#Weak"	500
	"Hornet"	500
	"Hornet#Weak"	500
	"Phoenix V"	500
	"D-Missile"	500
	"Havoc"	500
	"Synaptic"	500
	"Cluster Bomb"	500
	"Stiletto"	500
	"EM Pulse"	500
	"Barracuda"	500
	"Tsunami"	500
	"Serkr"	500
	"Serkr#short"	500
	"Harbinger"	500
	"Hornet#Shivan"	500
	"Hornet#Weak#Shivan"	500
	"Rockeye#Shivan"	500
	"Rockeye D#Shivan"	500
	"Tempest#Shivan"	500
	"Tempest D#Shivan"	500
	"Hornet D#Shivan"	500
	"Tornado#Shivan"	500
	"Tornado D#Shivan"	500
	"Harpoon#Shivan"	500
	"Harpoon D#Shivan"	500
	"Harpoon#Weak#Shivan"	500
	"Trebuchet#Shivan"	500
	"Piranha#Shivan"	500
	"Shivan Disruptor"	500
	"Shivan Area Bomb"	500
	"Shivan Bomb"	500
	"Shivan Bomb#Short"	500
	"Shivan Megabomb"	500
	"EMP Adv.#Shivan"	500
	"Phoenix V#MoGW"	500
)

#Objects		;! 3 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 5000.000000, -100.000000, 5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "primaries-locked" "secondaries-locked" "afterburners-locked" "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagira		;! Object #1
$Class: PVC Aten
$Team: Unknown
$Location: -1860.000000, 1425.000000, 0.000000
$Orientation:
	0.610855, 0.580719, -0.538167,
	0.202142, -0.771585, -0.603154,
	-0.765504, 0.259652, -0.588714
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( false ) 
   ( has-time-elapsed 
      ( + 
         10 
         ( / @TotalMoveTime[79000] 1000 ) 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Orcus		;! Object #2
$Class: SD Demon
$Team: Unknown
$Location: -150.000000, -135.000000, -5000.000000
$Orientation:
	-0.680141, -0.208511, -0.702803,
	-0.163374, -0.891475, 0.422592,
	-0.714645, 0.402240, 0.572261
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
+Hotkey: 0
+Flags: ( )

#Events		;! 21 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( fade-out 0 3 ) 
   ( set-camera ) 
   ( set-camera-position 0 0 0 ) 
   ( set-camera-facing -5000 1000 5000 ) 
   ( deactivate-glow-maps "Orcus" ) 
   ( deactivate-glow-points "Orcus" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead-persistent 89 ) 
   )
)
+Name: prelaunch setup
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "prelaunch setup" 
      500 
   )
   ( fade-in 1500 ) 
   ( set-cutscene-bars ) 
)
+Name: fade in
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( set-camera-position 
      250 
      360 
      -6000 
      @TotalMoveTime[79000] 
      10000 
   )
)
+Name: camera move
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 
      ( + 
         12 
         ( / @TotalMoveTime[79000] 1000 ) 
      )
   )
   ( fade-out 2000 3 ) 
)
+Name: fade out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 
      ( + 
         16 
         ( / @TotalMoveTime[79000] 1000 ) 
      )
   )
   ( end-mission ) 
)
+Name: end
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 4 "Sagira" ) 
   ( add-goal 
      "Sagira" 
      ( ai-waypoints-once "Sagira WP" 89 ) 
   )
)
+Name: sagira go wp
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ==========================STORY
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 
         ( + 
            5 
            ( / @TotalMoveTime[79000] 1000 ) 
         )
      )
      ( false ) 
   )
   ( show-subtitle-text 
      "THE IKEYA SYSTEM" 
      10 
      12 
      ( false ) 
      ( false ) 
      5000 
      1000 
   )
   ( show-subtitle-text 
      "33 YEARS LATER" 
      10 
      15 
      ( false ) 
      ( false ) 
      5000 
      1000 
   )
)
+Name: 32 years later
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 
      ( + 
         5 
         ( / @TotalMoveTime[79000] 1000 ) 
      )
   )
   ( activate-glow-maps "Orcus" ) 
)
+Name: orcus glows back on
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 
      ( + 
         7 
         ( / @TotalMoveTime[79000] 1000 ) 
      )
   )
   ( play-sound-from-file 
      "CommNode.wav" 
      1 
   )
)
+Name: transmission
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 6 "Sagira" ) 
   ( send-message 
      "Sagira" 
      "High" 
      "sagira - subject located" 
   )
   ( show-subtitle-text 
      "sagira - subject located" 
      33 
      33 
      ( false ) 
      ( false ) 
      6000 
      500 
      100 
      0 
      225 
      0 
   )
)
+Name: sagira scenario - msg 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 13 "Sagira" ) 
   ( send-message 
      "Sagira" 
      "High" 
      "sagira - marines" 
   )
   ( show-subtitle-text 
      "sagira - marines" 
      33 
      33 
      ( false ) 
      ( false ) 
      6000 
      500 
      100 
      0 
      225 
      0 
   )
)
+Name: sagira scenario - msg 2
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ========================CREDITS
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( show-subtitle-text 
      "CREDITS - you played" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "CREDITS - title" 
      0 
      -5 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - title
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 14 ) 
   ( show-subtitle-text 
      "CREDITS - scenario" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "CREDITS - based on" 
      0 
      -5 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - scenario
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 24 ) 
   ( show-subtitle-text 
      "CREDITS - scripting" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - scripting
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 34 ) 
   ( show-subtitle-text 
      "CREDITS - Beta Testers 08" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "CREDITS - Beta Testers 09" 
      0 
      -7 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "CREDITS - Beta Testers 16" 
      0 
      -4 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - beta testers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 44 ) 
   ( show-subtitle-text 
      "CREDITS - comments section" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - comments section
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 54 ) 
   ( show-subtitle-text 
      "CREDITS - special thanks 1" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - special thanks 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 64 ) 
   ( show-subtitle-text 
      "CREDITS - VA standin" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - va standin
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 74 ) 
   ( show-subtitle-text 
      "CREDITS - Thank you" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - thank you
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Watch
$MessageNew:  XSTR("Watch them", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+No music

#Waypoints		;! 4 lists total

$Name: CAMERA 1
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 0.000000 )
)

$Name: CAMERA 1 FACING
$List: (		;! 1 points in list
	( -1000.000000, 1000.000000, 5000.000000 )
)

$Name: CAMERA 2
$List: (		;! 1 points in list
	( 250.000000, 360.000000, -6000.000000 )
)

$Name: Sagira WP
$List: (		;! 1 points in list
	( -1000.000000, 1600.000000, -6000.000000 )
)

#Messages		;! 16 total


$Name: 33 YEARS LATER
$Team: -1
$MessageNew:  XSTR("33 YEARS LATER", -1)
$end_multi_text

$Name: sagira - subject located
$Team: -1
$MessageNew:  XSTR("Inform Admiral Usor. The location of the Primary Target was accurate...", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: sagira - marines
$Team: -1
$MessageNew:  XSTR("... and ready the Marines for deployment.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: CREDITS - you played
$Team: -1
$MessageNew:  XSTR("you played:", -1)
$end_multi_text

$Name: CREDITS - title
$Team: -1
$MessageNew:  XSTR("MEMORIES OF THE GREAT WAR - HELLGATE IKEYA", -1)
$end_multi_text

$Name: CREDITS - scenario
$Team: -1
$MessageNew:  XSTR("SCENARIO BY Jan ''0rph3u5'' Dombert", -1)
$end_multi_text

$Name: CREDITS - based on
$Team: -1
$MessageNew:  XSTR("BASED ON THE ORIGINAL ''Conflict: Freespace''-CAMPAIGN", -1)
$end_multi_text

$Name: CREDITS - special thanks 1
$Team: -1
$MessageNew:  XSTR("SPECIAL THANKS TO the community at Hard Light Productions, the Freespace Port-team, all contributors of the Freespace Upgrade Project and the Freespace 2 Source Code Project.", -1)
$end_multi_text

$Name: CREDITS - Beta Testers 08
$Team: -1
$MessageNew:  XSTR("BETA TESTERS (2008): Macfie & Trashman", -1)
$end_multi_text

$Name: CREDITS - Beta Testers 09
$Team: -1
$MessageNew:  XSTR("BETA TESTERS (2009): Rodo & Solatar", -1)
$end_multi_text

$Name: CREDITS - Beta Testers 16
$Team: -1
$MessageNew:  XSTR("BETA TESTERS (2016): Taranis & Lykurgos88", -1)
$end_multi_text

$Name: CREDITS - VA standin
$Team: -1
$MessageNew:  XSTR("This is where voice actors would be listed.", -1)
$end_multi_text

$Name: CREDITS - Thank you
$Team: -1
$MessageNew:  XSTR("THANK YOU FOR PLAYING!", -1)
$end_multi_text

$Name: THE IKEYA SYSTEM
$Team: -1
$MessageNew:  XSTR("THE IKEYA-SYSTEM", -1)
$end_multi_text

$Name: CREDITS - comments section
$Team: -1
$MessageNew:  XSTR("''EPILOGUE COMMENTS SECTION'' - Damage, Kiloku, Firesteel, Assasin714, Cyborg17 & MitoPL", -1)
$end_multi_text

$Name: CREDITS - scripting
$Team: -1
$MessageNew:  XSTR("LUA SCRIPTS - ''Axem''", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 72 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunBlue
+Angles: 0.698132 0.000000 1.047198
+Scale: 1.000000
$Sun: SunWhite
+Angles: 1.221730 0.000000 3.926988
+Scale: 1.000000
$Starbitmap: NebulB2-Main
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB4-whisp
+Angles: 0.104720 0.000000 0.261799
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB7-whisp
+Angles: 0.244346 0.000000 0.069813
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB5-whisp
+Angles: 6.178461 3.612829 0.418879
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
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$Starbitmap: nebulB6-whisp
+Angles: 0.000000 0.000000 0.733038
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$Starbitmap: nebulB7-whisp
+Angles: 0.244346 0.000000 0.663225
+ScaleX: 5.000000
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$Starbitmap: nebulB3-main
+Angles: 0.174533 5.550143 0.331612
+ScaleX: 3.000000
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$Starbitmap: nebulD1-main
+Angles: 0.052360 0.000000 0.349066
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$Starbitmap: nebulB8-whisp
+Angles: 5.742129 0.000000 0.523598
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$Starbitmap: nebulB9-whisp
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$Starbitmap: nebulB10-whisp
+Angles: 5.480330 2.932151 0.680678
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$Starbitmap: nebulB11-whisp
+Angles: 5.270890 5.864302 0.820304
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$Starbitmap: nebulB12-whisp
+Angles: 4.956731 0.000000 0.645771
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$Starbitmap: nebulB13-whisp
+Angles: 5.026544 0.000000 0.628318
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$Starbitmap: nebulB14-whisp
+Angles: 4.747292 0.000000 0.750491
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$Starbitmap: nebulD2-main
+Angles: 4.834558 0.000000 0.907570
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+DivY: 1
$Starbitmap: nebulD3-whisp
+Angles: 4.974185 5.811942 0.942477
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
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$Starbitmap: nebulF1-main
+Angles: 0.000000 0.000000 6.003928
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$Starbitmap: nebulF2-main
+Angles: 6.056288 0.157080 5.969021
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$Starbitmap: nebulF3-whisp
+Angles: 6.091194 0.000000 5.619956
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$Starbitmap: nebulF4-whisp
+Angles: 5.864302 0.000000 5.619956
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+DivY: 5
$Starbitmap: nebulF5-whisp
+Angles: 0.209439 0.000000 5.759582
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 0.261799 0.000000 5.689769
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 0.418879 0.000000 5.550143
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.698131 0.000000 1.151916
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF11-whisp
+Angles: 1.117010 3.141590 0.959930
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF12-whisp
+Angles: 1.466075 0.000000 1.204276
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF14-whisp
+Angles: 1.291543 0.000000 0.767944
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 1.518435 5.916662 0.698131
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 2.094393 0.000000 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF9-whisp
+Angles: 1.919861 2.809978 0.802851
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD10-whisp
+Angles: 2.199113 0.418879 1.012290
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC14-whisp
+Angles: 1.588248 1.291543 0.942477
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 1.954767 0.942477 1.099557
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB1-main
+Angles: 6.091194 0.680678 2.984511
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB3-main
+Angles: 5.969021 5.777035 2.932151
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB5-whisp
+Angles: 6.265727 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 6.178461 1.570795 2.809978
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
+Angles: 0.000000 0.000000 3.211403
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 5.969021 0.000000 3.159044
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB10-whisp
+Angles: 6.126101 0.436332 3.368483
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD3-whisp
+Angles: 5.934115 3.909534 3.385936
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD5-whisp
+Angles: 5.742129 0.000000 3.333576
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 5.515236 0.087266 3.455749
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD8-whisp
+Angles: 5.951568 0.000000 3.577922
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD9-whisp
+Angles: 6.143554 0.000000 3.560469
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD10-whisp
+Angles: 5.899208 5.166171 3.735002
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD13-whisp
+Angles: 5.672316 0.471239 3.665189
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD14-whisp
+Angles: 5.567596 0.855211 3.822268
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF1-main
+Angles: 5.410516 0.000000 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF2-main
+Angles: 5.270890 0.000000 3.787362
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF3-whisp
+Angles: 5.131264 0.000000 3.560469
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF4-whisp
+Angles: 4.921824 0.000000 3.665189
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF5-whisp
+Angles: 5.026544 0.000000 3.333576
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 4.712385 0.000000 3.595376
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF8-whisp
+Angles: 4.468040 0.000000 3.735002
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulE3-main
+Angles: 1.308996 0.366519 4.049160
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulE3-main
+Angles: 1.343902 4.921824 3.857175
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulE3-main
+Angles: 1.029743 2.565632 3.909534
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF2-main
+Angles: 0.837757 0.000000 3.752455
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF11-whisp
+Angles: 0.837757 5.288343 3.508109
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF12-whisp
+Angles: 0.663225 0.942477 3.543016
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF13-whisp
+Angles: 0.645771 0.000000 3.351030
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF14-whisp
+Angles: 0.523598 0.000000 3.385936
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 0.523598 0.000000 3.228857
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF9-whisp
+Angles: 0.523598 0.000000 3.106684
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 0.418879 0.000000 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB6-whisp
+Angles: 0.418879 5.654862 2.879791
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB7-whisp
+Angles: 0.244346 0.000000 3.036870
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
+Angles: 0.174533 1.500982 2.967057
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 0.104720 0.000000 2.862338
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta1
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5

#Asteroid Fields

$Density: 77
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 9
$Average Speed: 0.000000
$Minimum: -1666.000000, 233.000000, -5000.000000
$Maximum: -333.000000, 1233.000000, 0.000000

#Music

$Event Music: FS1-10: Darkside
$Briefing Music: FS1-Cinema
$Debriefing Success Music: Aquitaine
$Debriefing Average Music: Aquitaine
$Debriefing Fail Music: Aquitaine
$Fiction Viewer Music: Aquitaine

#End

